Cubelarooso
Smash Lord
Attacks with properties should show those properties in their effects and not just their appearance. For example, ice and grass attacks already do by freezing you and putting a life-draining flower on your head.
Fire could be unblockable with attacks. If you attack something flaming with a non-disjointed hitbox, it still effects you, rather than disapating like other things. The database over at GameFAQs says it does this already, but I've tried it and they don't work.
Electricity could charge people, as represented by the already present sparks (though they'd last longer, the exact length depending on the attack's strength and enemy's percent). Anyone/thing the enemy touches (except you) before the sparks disappear would recieve the effects from the attack (diminshed based in how long it's been) . The effects for fire and electricity could be reversed, but I like it this way.
Purple stuff could decrease the enemy's speed in all areas, jumping ability, strength, and DIing ability for its duration (which would again be based on strength and percent, but not last). The graphical effect should also look less like fire.
This'd make stuff more interesting, and would create more differences between most clones.
Fire could be unblockable with attacks. If you attack something flaming with a non-disjointed hitbox, it still effects you, rather than disapating like other things. The database over at GameFAQs says it does this already, but I've tried it and they don't work.
Electricity could charge people, as represented by the already present sparks (though they'd last longer, the exact length depending on the attack's strength and enemy's percent). Anyone/thing the enemy touches (except you) before the sparks disappear would recieve the effects from the attack (diminshed based in how long it's been) . The effects for fire and electricity could be reversed, but I like it this way.
Purple stuff could decrease the enemy's speed in all areas, jumping ability, strength, and DIing ability for its duration (which would again be based on strength and percent, but not last). The graphical effect should also look less like fire.
This'd make stuff more interesting, and would create more differences between most clones.