c4ll me co4ch
Smash Rookie
So I was playing FG this morning and had two games against this other puff that, quite frankly, I should have rolled over. However, half of the reason I threw the matches was cuz I wanted to go for the MLG no setup rests which in both games threw me a 1.5 stock lead. The other problem I had, however, was this was a puff who fairly constantly threw out Sing. I'm not even talking like "I'm falling and he's edge-guarding so I'll rest and blah blah blah" Sing, this was just "Sing ". I just never use it, so I was fairly unsure about how to properly approach the situation. Once, I fell into a rest for a stock, but running into him to try and get a rest off led to, surprisingly enough I'm sure, my stock and not his. So, overall, it was not the overall reason for me losing the match, but it was something I was just....confused about.
Some ideas I had:
Some ideas I had:
- Rollout: High damage, usually requires massive setup but since he's not going anywhere anyways, seems like a viable option?
- Falling rest: Stock or flower, but if percents aren't high enough, can lead you to getting counter-rested (?) and may be slightly riskier if you have to travel a bit of distance in case he stops singing in time?
- Dair: Honestly seems like an awful punish; low damage, puts you right next to him if he VIs into you (I think?) so may set up rests, but also means he's right next to you if he wants to rest :\
- Side Taunt: Swag, no risk
- Something else...?