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Editing ToonLink's arrow's gravity.

WinterFang

Smash Rookie
Joined
Jun 19, 2010
Messages
19
I know the offset is 1D054 but in PSA there is nothing in the subroutine. I want the arrow to fire like Fox's blaster laser or Saki's laser.
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
You're doing fine. :p

@1D054 - 3C75C28F (0.014999999664723873)

Then convert any number in dec to a floating point using the converter I linked above. Then copy and paste that number, or type it out yourself, on to the floating point in your hex editor. Save the file and then test in game. :)
 

WinterFang

Smash Rookie
Joined
Jun 19, 2010
Messages
19
Thanks a lot! It's just that I usually have bad luck with these type of things so I'm trying to take it easy. One last question would increasing the floating point cause the arrow to shoot in a straight path or would I have to decrease it even further? I would trial and error this but I only have access to a pc once a day for an hour at school ( laptops are broken thanks to my brother) so there's no way for me to change anything until tomorrow if something goes wrong.
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
It's going to be mostly trial and error unfortunately. I'm pretty sure there might also be some floats right next to it that may control charge launch speed. I would normally work on something like this so you wouldn't have to, but I have quite a bit of schoolwork to catch up on.
 

WinterFang

Smash Rookie
Joined
Jun 19, 2010
Messages
19
Oh well guess it might take a while but I'll do it. Thanks for all the help gonna get started now.
 
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