Alright, I'm fairly new to the texture hacking scene (having only created a few of my own textures), so could someone let me know how I get my edited effect files into the game (via an SD loader)? I understand that I'll end up with the file 'Fit(character name).pac', but how do I end up there? Here's what I did:
I ran the file through SSBextract, then the .pac file that I got from that went to step1_extract in ASH, ending up with a bunch of folders, some of which had .tga files that I edited in Photoshop and saved over... then what? (When I ran step2 in my ASH folder, I ended up with a .pac file that froze my game.) Do I run SSBBinsert? Do I do something different? Have I messed up already?
Any help would be appreciated.
I ran the file through SSBextract, then the .pac file that I got from that went to step1_extract in ASH, ending up with a bunch of folders, some of which had .tga files that I edited in Photoshop and saved over... then what? (When I ran step2 in my ASH folder, I ended up with a .pac file that froze my game.) Do I run SSBBinsert? Do I do something different? Have I messed up already?
Any help would be appreciated.