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Editing a character in Blender?

Thartox

Smash Rookie
Joined
Feb 19, 2011
Messages
2
OK, I've been looking around... and around... and around.

Basically, how do I get Sheik into blender? That's it. Not from blender into Brawl, nothing like that.

Just sheik's wireframe, her textures, and, if it's possible, bones or even animations for Blender as a .blend, a .obj, a .dae, a whatever is possible.

Thanks. :D
 

Tiberious

Smash Journeyman
Joined
Jun 5, 2009
Messages
250
The absolute best method I've found is:

1) Open FitSheik00.pac with Brres Viewer. Export as MD5.

2) Get MD5 Importer for Blender (note that you will have to invoke the import script through the text editor).

3) Open Blender, import the MD5Mesh. Note that all the objects are named according to the texture they use (but the first letter is cut off for some reason), and sometimes the same texture is on multiple objects, but you can combine the objects that use the same texture and give them the same material. You can also combine everything after assigning materials, and do mesh smoothing as necessary or desired.

4) ???

5) Profit!


This method keeps everything: the weighting, bone structure, and anything you can think of. If you export to .dae, you can re-import the skeleton in a more normal, logical orientation.
 

Thartox

Smash Rookie
Joined
Feb 19, 2011
Messages
2
Thanks a ton :D

Any tips on getting the animations? or are those not possible?
 

Tiberious

Smash Journeyman
Joined
Jun 5, 2009
Messages
250
Those are certainly possible.

Just load up the animation in Brres Viewer, and export as md5anim format.

When you load the model, you can also load an animation with it.

The only problem with this method is you don't get the T-pose at the start. I don't know how important that is to you, but it's something to keep in mind.
 
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