Flarefox
Smash Ace
I just recently came back to smash, and I was thinking about techniques of edgeguarding with Marth against Fox and/or Falco.
Any input about the usefulness of each technique is really appreciated. I've noticed that Marth has plenty of options since he's such a strong edgeguarder. Anyways, if you have any input that you feel is relevant (comments, corrections), please voice your ideas.
Forward Smash and Forward tilt - this one speaks for itself
Neutral B charge - another one from Captain Obvious
Neutral A Swipe - useful when well timed against a space animal forward b.
Dair Spike from edge - Can be executed from standing onstage or from hanging on edge.
Edge-hog with well spaced back airs - Priority wins here
Edge-hog invincibility frames to edge-hopped neutral air
Dtilt - Useful for poking a space animal up-b
Counter - Useful against upb to get the space animal even further under the horizontal level of the stage.
Chasing over the edge with forward airs during up b chargeup from space animals
Grab - This is one that I have just recently seen implemented (it's been over a year since I've come to these boards). Using the grab's priority here is a good idea, but is it really practical (does Marth have stronger options)?
I'm not directly asking anything, I'd just like some more ideas behind these edgeguards as well as other options that he might have. Also, if you prefer one over another, please specify when, where, and why.
Okies, thanks.
-Wes
Any input about the usefulness of each technique is really appreciated. I've noticed that Marth has plenty of options since he's such a strong edgeguarder. Anyways, if you have any input that you feel is relevant (comments, corrections), please voice your ideas.
Forward Smash and Forward tilt - this one speaks for itself
Neutral B charge - another one from Captain Obvious
Neutral A Swipe - useful when well timed against a space animal forward b.
Dair Spike from edge - Can be executed from standing onstage or from hanging on edge.
Edge-hog with well spaced back airs - Priority wins here
Edge-hog invincibility frames to edge-hopped neutral air
Dtilt - Useful for poking a space animal up-b
Counter - Useful against upb to get the space animal even further under the horizontal level of the stage.
Chasing over the edge with forward airs during up b chargeup from space animals
Grab - This is one that I have just recently seen implemented (it's been over a year since I've come to these boards). Using the grab's priority here is a good idea, but is it really practical (does Marth have stronger options)?
I'm not directly asking anything, I'd just like some more ideas behind these edgeguards as well as other options that he might have. Also, if you prefer one over another, please specify when, where, and why.
Okies, thanks.
-Wes