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Edge running glitch -> Dash attack (gimp option)

erico9001

You must find your own path to the future.
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Erico9001
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The edge running glitch from Brawl remains in Smash 4. What it does is it allows you to continue to dash into an edge without falling off.
Generally it has no use except for playing mindgames with the opponent, but there is actually potential with this through Villager because his dash attack produces the sapling. Using this technique, you can wait at the edge for the opponent to get into the trajectory path of the sapling, and then just hit A to launch it. The sapling has a unique angle compared to Villager's other edge options, since it starts out horizontal and gets quite a distance while making its parabola shape.

To do the edge running glitch:
Easiest way - As you are dashing, tilt the control stick down enough so that your character slows his dash but does not crouch.
Alternate/Harder way - Rather than tilting the control stick down, tilt the control stick enough away from the direction you are running so you slow down but do not stop.

You can dash on the edge as long as you like until you decide to hit A to execute your dash attack. Alternatively, if the opponent is not at the right angle to be hit by the sapling, you can press forward a little more to make yourself go off the edge for an aerial. You can also let go of the control stick to stop yourself so you can use a bowling ball.

The technique is hard to get used to, but there is actually good reason to use it with Villager.

-Can be done on soft platforms as well (so may be useful on a stage like Battlefield)
 
Last edited:
Joined
May 3, 2009
Messages
7,190
The issue with this (in my experience anyway) is the setup necessary. The shorter the distance between you and the edge, the greater the chance that you're either going to a; not tilt the pad down enough and end up running offstage, or b; you'll tilt it TOO far down and you'll skid to a stop. So ideally you're going to want as large a running start as the current situation would allow. In this time you could instead be setting up a sapling, setting balloons (if customs are on), or even chasing offstage. Not to mention that if you're running in place an opponent is going to see this coming from miles away and will just airdodge the pot. Though like you said, it can be a good mindgame, I just feel there are better options you can be putting to use with that time, especially since villager has such a tough time even launching people significantly offstage to begin with.
 
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