magnomanX
Smash Cadet
Ok, the Spin Shot that was first discovered is best used with Forward B, correct? Well this version uses Down B. Also this technique requires the B-stick setup.
All you have to do is charge downB and then press C-stick up or forward. You dont even need to charge it at all as a matter of fact. This can be done the moment you start spinning. There are PLENTY of advantages for this technique that make it better than the original Spin Shot.
Firstly and most importantly, you get to KEEP YOUR SECOND JUMP. Secondly you can use this to chase opponents off the stage. Normally to add distance to your jump you have to perform a spin dash, release, and then jump. This lets you have that extra distance without even having to release the spin dash. You can do this RIGHT at the edge of the stage and still have your second jump. It is also a lot harder to see coming because it comes out faster and you can do it from anywhere on the ground. And lastly, it gives you more distance compared to the original Spin Shot when done on the ground.
I hope this helps your Sonic game a little bit.
All you have to do is charge downB and then press C-stick up or forward. You dont even need to charge it at all as a matter of fact. This can be done the moment you start spinning. There are PLENTY of advantages for this technique that make it better than the original Spin Shot.
Firstly and most importantly, you get to KEEP YOUR SECOND JUMP. Secondly you can use this to chase opponents off the stage. Normally to add distance to your jump you have to perform a spin dash, release, and then jump. This lets you have that extra distance without even having to release the spin dash. You can do this RIGHT at the edge of the stage and still have your second jump. It is also a lot harder to see coming because it comes out faster and you can do it from anywhere on the ground. And lastly, it gives you more distance compared to the original Spin Shot when done on the ground.
I hope this helps your Sonic game a little bit.