http://i.imgur.com/IxKHRd4.png
post yours and be wrong
http://i.imgur.com/Uabh1Fo.png
idea from le reddit le lel
post yours and be wrong
http://i.imgur.com/Uabh1Fo.png
idea from le reddit le lel
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hes retiredjousuke wannabe
Everything you need to know:Difficulty to beat is highly dependent on matchups. That's too hard to reliably assess unless we discuss individual matchups. It would take forever to precisely place that list, especially because matchups change based on stage.
Let's just make a list of hardest to easiest to play.
We could also rank them by recoveries, by stage, by weight(already known), or by combo potential, but let's do something a bit simpler. And then from those lists, we might have an easier time discussing the tier list.
http://photo2.ask.fm/951/775/304/80003000-1s5902r-jrtjepm6gr4tjhf/original/chart.png![]()
Done.
only one catagory? that's too linear man. in fact we should create a 3rd criteria and make this a 3d graph. Then and only then can we truly analyze the potential of each characterDifficulty to beat is highly dependent on matchups. That's too hard to reliably assess unless we discuss individual matchups. It would take forever to precisely place that list, especially because matchups change based on stage.
Let's just make a list of hardest to easiest to play.
We could also rank them by recoveries, by stage, by weight(already known), or by combo potential, but let's do something a bit simpler. And then from those lists, we might have an easier time discussing the tier list.