Coney
Smash Master
Hello IC mainers. Your weapons are new and foreign tools to me, a humble DDDsmith, and I wish to know more of your tools.
After spending about 10 minutes total with IC's tonight, I got some semblance of the Dthrow>Fair chaingrab down. Thing is, that seems like an awfully quick time and I'm sure I haven't learned it with everyone.
Just to check my form (I'll practice more later, but I just wanted to know if there was anything to improve),
I'm grabbing with Popo, waiting a moment, and then doing a quarter-circle to initiate the dthrow and put Nana into position to fair, almost like a hadouken. I was doing this on Mario with results, but he'd hit the ground by the third time. How do I get him up so I can grab him like normal again? Just a regular jab?
Also, does this particular combo lead into anything? That is to say, if I stop at Nana's fair, can I do anything from there, escapable or no?
After spending about 10 minutes total with IC's tonight, I got some semblance of the Dthrow>Fair chaingrab down. Thing is, that seems like an awfully quick time and I'm sure I haven't learned it with everyone.
Just to check my form (I'll practice more later, but I just wanted to know if there was anything to improve),
I'm grabbing with Popo, waiting a moment, and then doing a quarter-circle to initiate the dthrow and put Nana into position to fair, almost like a hadouken. I was doing this on Mario with results, but he'd hit the ground by the third time. How do I get him up so I can grab him like normal again? Just a regular jab?
Also, does this particular combo lead into anything? That is to say, if I stop at Nana's fair, can I do anything from there, escapable or no?