FieryRebirth
Smash Ace
- Joined
- Jan 11, 2008
- Messages
- 511
- NNID
- Rara-Avis
- Switch FC
- 7032-4095-8921
One of the best advice one can give against evenly matched opponents in Smash is to remain unpredictable and open-minded as possible and that even the least effective of moves have a use in some form.
Robin's Down A is fairly useless, yes? No?
I found that this rather speedy attack is pretty decent at stopping speedy characters in their tracks and put them at least in Arcfire distance. I found this simple tactic useful against aggressive, short-range grabbers who take advantage of their high speed dashes to get the upper hand such as Sonic or Meta Knight.
If the opponent doesn't react fast enough after suddenly being stopped, then you have the advantage for follow-ups.
I'm under the vague impression that this attack is meant to be spammed, I guess because of the recovery - still, this move alone helps give you the distance you need against those that won't give you the range you want.
What other uses have you guys found for Down A?
Robin's Down A is fairly useless, yes? No?
I found that this rather speedy attack is pretty decent at stopping speedy characters in their tracks and put them at least in Arcfire distance. I found this simple tactic useful against aggressive, short-range grabbers who take advantage of their high speed dashes to get the upper hand such as Sonic or Meta Knight.
If the opponent doesn't react fast enough after suddenly being stopped, then you have the advantage for follow-ups.
I'm under the vague impression that this attack is meant to be spammed, I guess because of the recovery - still, this move alone helps give you the distance you need against those that won't give you the range you want.
What other uses have you guys found for Down A?
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