Tito Maas
Smash Ace
![](http://i.imgur.com/68sZDmt.jpg)
A Super Smash Bros. 4 tournament presented by The Kennis Six
Double Donut Dub will be hosted on Saturday, November 12th at 5633 Broad Street Extension, Sumter, SC, 29154
Registration will be closed thirty minutes before each event begins. If you are not registered via pre-registration or at the door, a $5 late fee will be assessed.
Venue: $10
Smash 4 Wii U Singles: $5
Smash 4 Wii U Doubles: $10 ($5 each)
Payout:
Singles: 1st - 3rd:
60%/30%/10%
Doubles: 1st - 3rd:
60%/30%/10%
Tentitive Schedule:
Registration: 1:00 PM
Smash 4 Wii U Doubles: 2:00 PM
Crews: 4:00 PM
Smash 4 Wii U Singles: 6:00 PM
SETUPS:
- First two setups will have their venue fee waived! This is applicable for both Melee and Smash 4.
- If you are only able to bring a WiiIU, please let us know in advance.
- Only setups with the most recent patch update, Dream Land 64 and all legal stages unlocked, and a full roster of characters (including DLC) will be accepted.
WIIU RULES:
Stocks: 2 (Doubles: 3)
Timer: 6 minutes (Doubles: 8 minutes)
Customs: Off
Mii Fighters: 1111 Only
Team Attack (Doubles): On
WiiU Stagelist:
Starter:
- Battlefield (Miiverse)
- Final Destination (Omega Stages if agreed upon)
- Smashville
- Town & City
- Lylat Cruise
Counterpick:
- Duck Hunt
- Dream Land 64
Gentleman's Rule:
- This rule allows players to choose any stage they want, including banned stages, if all players in the match agree to it. This rule also allows previously played stages by the victor to be played again in the same set if agreed by players. This rule is not applicable for stages that do not appear on the legal stagelist, such as Temple. Both players will be disqualified if this occurs.
STAGE SELECTION:
Stage Striking:
- Players eliminate stages from the Starter/Counterpick stagelist until there is one stage remaining. The player or team without
port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
- A player/team may not pick any stage they previously won on during the set.
- During the stage ban phase, the winning player may ban one stage from the stagelist.
OTHER:
- Self-Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the results screen will determine the winner.
- A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a one stock, three-minute match will be played. The winner advances.
- Any glitches that freeze the game are banned, and the player who initiated the glitch is subject to forfeiture of the match.
- Game must be updated to the latest version.
****Any rule conflicts or issues will be addressed at the tournament by the hosts****
![](http://i.imgur.com/NaZOWgg.png)