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Double Diddy Kong for Teams?

DrLobster

Smash Journeyman
Joined
Mar 25, 2014
Messages
241
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DrLobster
3DS FC
4699-5880-7408
Is it just me, or does this seems like a great idea?

Double Diddy Kong seems good. Like, REALLY good. Each Kong can follow up on each other's down throws so you don't really need to worry about trying to get extended combos by yourself; you can get crazy stage control now that you have two bananas/peanut popguns; you could feasibly save each other from falling since you'll both have great recoveries.

I haven't had the chance to try it out yet, but double Didy Kong seems like a great idea on paper.

Thoughts?
 

Jtails

Smash Lord
Joined
May 31, 2008
Messages
1,167
Anti and I tried this team out a bit on wifi and it was certainly destructive, sometimes hard to get kills though. and hit each other due to lack of coordination because diddy is literally everywhere at all times. so the team has to be extremely well coordinated.
 

DrLobster

Smash Journeyman
Joined
Mar 25, 2014
Messages
241
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DrLobster
3DS FC
4699-5880-7408
Yeah, I imagine if both Diddies are going all-out aggressive, things won't really work out well. I reallly wanna find a nother local Diddy Kong main to try this out with, though lol. Like you said, if there are two well-coordinated Diddies (maybe one working as support, the other as the main offensive?), I feel like this team could be incredible.
 
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