finalark
SNORLAX
Link to original post: [drupal=1884]Doom 3 Impressions [/drupal]
So today I continued my long standing tradition of not playing games until years after they've come out with Doom 3, a game I borrowed from my friend.
So the first two Dooms were pretty much like Painkiller or the Serious Sam games in the sense that it was pretty much you, some guns, and tons of dudes who have a death wish. And if more than a minuet has gone by and you haven't shot someone, then you're not playing the game right. So on the way home I took a look at the back of the box and the first few lines pretty much said "it's the same as last time." But then as I read on I noticed that the game seemed to have a slight sci-fi horror edge to it. "Alright," I thought, "a little bit of survival horror thrown into the action is fine with me."
I installed the game and booted it up. And got a little cinematic somewhat explaining the story. Basically, it's the future, again. And now humanity has colonized Mars and has some kind of science thing going on up there. And you play a nameless (but not faceless) Marine who has to go up there for inspections. Onto game play, I was dropped into some kind of poorly-lit space port with (disappointingly) no gun and was pointing in a general direction to go. After a while I ran into a cinematic in which a scientists and some guy talked about "accidents". "Oh great," I thought to myself, "generic survival horror foreshadowing. I'm shaking in my boots." And then I realized that nearly five minuets had passed since I had booted up the game and I hadn't shot a single thing. But I pressed on, until I was sent to the basement of the colony where I finally got a little hand pistol. But then even then I was (once again) sent to go somewhere, and even though I had my pistol there was still nothing for me to shoot. After making my way to a scientist, suddenly a bunch of demonic looking runes appear all over the place and some floating head on fire popped out of the ground and flew around the room for a bit. Suddenly the lights when out and when they came back on the scientist attacked me. So I killed him, but I still wasn't satisfied.
Alright, so I went on and it wasn't until a door locked on me and the game asked me to solve a puzzle that I decided that the Doom games have officially gone from "shoot everything that moves, then shoot everything again just to make sure it's dead" to "generic survival horror action." It's a shame to, but there are a few other things I want to complain about. First of all, the survival horror is so generic that after hearing a bunch of things about people going insane from the NPCs and having everyone and their mom scream in my ear via radio when the demons attacked I was ready to witness some monstrosity do terrible things to a bunch of guys through a window to a room I can't access. And here's my final complaint: for once in sci-fi horror I'd like to see the whole thing take place in a place that might have been a nice place to live at one point in time. Okay, if paint everything a nice shade of gunmetal gray, leave the place in such terrible disrepair that pipes are blowing steam and random cords are cut and trowing sparks all over the place, and use Ominous Lighting Co. Light bulbs to light the place up then you're bound to be molested by some evil force created by Uwe Boll.
So, in the end I am very disapointed in Doom 3 and will now take it off my computer. After I'm done glaring angry at the box and game disks.
So today I continued my long standing tradition of not playing games until years after they've come out with Doom 3, a game I borrowed from my friend.
So the first two Dooms were pretty much like Painkiller or the Serious Sam games in the sense that it was pretty much you, some guns, and tons of dudes who have a death wish. And if more than a minuet has gone by and you haven't shot someone, then you're not playing the game right. So on the way home I took a look at the back of the box and the first few lines pretty much said "it's the same as last time." But then as I read on I noticed that the game seemed to have a slight sci-fi horror edge to it. "Alright," I thought, "a little bit of survival horror thrown into the action is fine with me."
I installed the game and booted it up. And got a little cinematic somewhat explaining the story. Basically, it's the future, again. And now humanity has colonized Mars and has some kind of science thing going on up there. And you play a nameless (but not faceless) Marine who has to go up there for inspections. Onto game play, I was dropped into some kind of poorly-lit space port with (disappointingly) no gun and was pointing in a general direction to go. After a while I ran into a cinematic in which a scientists and some guy talked about "accidents". "Oh great," I thought to myself, "generic survival horror foreshadowing. I'm shaking in my boots." And then I realized that nearly five minuets had passed since I had booted up the game and I hadn't shot a single thing. But I pressed on, until I was sent to the basement of the colony where I finally got a little hand pistol. But then even then I was (once again) sent to go somewhere, and even though I had my pistol there was still nothing for me to shoot. After making my way to a scientist, suddenly a bunch of demonic looking runes appear all over the place and some floating head on fire popped out of the ground and flew around the room for a bit. Suddenly the lights when out and when they came back on the scientist attacked me. So I killed him, but I still wasn't satisfied.
Alright, so I went on and it wasn't until a door locked on me and the game asked me to solve a puzzle that I decided that the Doom games have officially gone from "shoot everything that moves, then shoot everything again just to make sure it's dead" to "generic survival horror action." It's a shame to, but there are a few other things I want to complain about. First of all, the survival horror is so generic that after hearing a bunch of things about people going insane from the NPCs and having everyone and their mom scream in my ear via radio when the demons attacked I was ready to witness some monstrosity do terrible things to a bunch of guys through a window to a room I can't access. And here's my final complaint: for once in sci-fi horror I'd like to see the whole thing take place in a place that might have been a nice place to live at one point in time. Okay, if paint everything a nice shade of gunmetal gray, leave the place in such terrible disrepair that pipes are blowing steam and random cords are cut and trowing sparks all over the place, and use Ominous Lighting Co. Light bulbs to light the place up then you're bound to be molested by some evil force created by Uwe Boll.
So, in the end I am very disapointed in Doom 3 and will now take it off my computer. After I'm done glaring angry at the box and game disks.