9Kplus1
Smash Master
Chill is excluded from reading this. He knows why. Cheaters never win :D
Moltres @Choice Scarf
Modest Nature
EVs: 40 Def / 252 SpA / 216 Spe
Ability: Pressure
Overheat
Air Slash
Will-o-Wisp
U-Turn
Well, I found a new set on Smogon recently and tried it out. It worked with great success as a lead and it can still come in late game even with its 4x weakness to Stealth Rock.
Moltres was chosen only because I randomly captured a really good one and decided to try it out on my team. Not too long ago, Moltres was a late game AgiliTres that didn't work too well with the fact that it can't switch in pretty easily.
The moveset is standard right down to the point. It was designed to OHKO most common leads with Overheat and Air Slash while being able to outspeed them all. Moltres is bulky enough to take Thunderbolts from Life Orb Deoxys or ScarfGar and I've been using its bulk to my advantage. Will-o-Wisp makes it a lot easier to **** up Swampert, Tyranitar or Gyarados who tend to try and mess Moltres up with Stone Edges- All of which will 2KO after a Wisp, providing that they're not Choice Banded. U-Turn is an excellent scouting move against leads that Moltres won't be able OHKO.
Starmie @Leftovers
Bold Nature
EVs: 252 HP / 240 Def / 16 Spe
Ability: Natural Cure
Rapid Spin
Ice Beam
Reflect
Recover
Starmie would be one of the choices that I would choose if Moltres uses U-Turn on the opposing lead. It mostly comes in on Hippowdon and blows away any Stealth Rock it tries to setup. If there's no Stealth Rock being setup, I can easily take it down with Ice Beam.
The choice of Starmie was hard. I had a nice amount of Spinners to choose from and they all would fit in this place pretty nicely. However, I thought about a few things that Moltres brings to the table as a lead- The ability to take out almost any Pursuiter that want Starmie dead. So, Starmie was the only Spinner with a reliable recoverly move and that can provide to be useful, even when I have a tough time switching in.
The moveset is your average Spinner set, but, with a twist. I added Reflect as a way for Starmie to be able to stay in on probabally already Wisped physical hitters.
Tyranitar @Leftovers
Quiet Nature
EVs: 232 HP / 136 SpA / 80 SpD / 40 Atk
Ability: Sand Stream
Earthquake
Stone Edge
Fire Blast
Curse
Tyranitar has so many wins under its belt. I was a bit shakey when I first used it due to its 4x fighting weakness, however, with only Gengar, Togekiss and Lucario tossing special fighting hits at it, Tyranitar is safe.
The choice of Tyranitar was hard. I had to choose out of a long range of sweepers, however, I decided to go with Bulk and lots of it. At first, I was using Infernape, however, with Tyranitar actually being able to pull of a Curse and sweep without being stopped.
The moveset is just as it looks, an unstoppable coverage. Rock + Ground + Fire hits all. Curse pumps up Tyranitar to the point where after 2 Curses, an Adamant, max attack Infernape's Close Combat doesn't come near to an OHKO. This goes for ScarfCross' Close Combat and LOGarchomp's Earthquake.
Lopunny @Leftovers
Jolly Nature
EVs: 252 HP / 216 Spe / 40 SpD
Ability: Cute Charm
Baton Pass
Encore
Substitute
Focus Punch
Sigh, one month of using this Lopunny and I still love it. As before, Lopunny provides the setup for Infernape- my main sweeper.
The choice has remained the same, always. Lopunny is my favorite Pokemon and is one of the few UU to get Encore and Baton Pass as well as a respectable base 105 speed. Lopunny can take a lot of hits, no one has really taken note of that :/.
The set has remained the same, Encore, Sub for scouting and Baton Pass in case I see a nice oppoutunity to get something in safe or Pass a Sub.
Dugtrio @Life Orb
Jolly Nature
EVs: 252 Atk / 252 Spe / 4 HP
Ability: Arena Trap
Earthquake
Stone Edge
Stealth Rock
Sucker Punch
Dugtrio is a nice revenge killer that can also be used for setup. If Moltres runs into something that it can't take out, Dugtrio can be used to KO it. Some of things are Pokemon called Tyranitar.
The choice of Dugtrio wasn't hard. I just needed a revenge killer and something that Moltres can switch to if it fears being OHKO'd early in the game.
The moveset is a bit, well, different than usual. Stealth Rock is for when I know that something is going to switch, or, if I get a free turn from Lopunny. Sucker Punch is mainly a filler move against Psychics that don't lead, or, have gotten by my other Pokemon.
Jirachi @Choice Specs
Timid Natue
EVs: 140 SpA / 116 SpD / 104 HP / 148 Spe
Ability: Serene Grace
Psychic
Hidden Power Fire
Thunderbolt
Grass Knot
The clean up. Jirachi has served as just that for soooo long. It's so unexpected, carrying Choice Specs and a Timid Nature.
The choice came down to 4 categories- Speed, Durability, Power and coverage. Jirachi had them all and was the only one with the typing good enough to be able to switch in easily and KO something that 's weakened.
The moveset is all about coverage. Psychic for STAB, Grass Knot and Thunderbolt hit many OU leads such as Gyarados, Mamoswine and Hippowdon and can OHKO them all. With Moltres being able to Wisp all of them, Jirachi has no problem switching in. Hidden Power fire covers Scizor and Metagross.
Moltres @Choice Scarf
Modest Nature
EVs: 40 Def / 252 SpA / 216 Spe
Ability: Pressure
Overheat
Air Slash
Will-o-Wisp
U-Turn
Well, I found a new set on Smogon recently and tried it out. It worked with great success as a lead and it can still come in late game even with its 4x weakness to Stealth Rock.
Moltres was chosen only because I randomly captured a really good one and decided to try it out on my team. Not too long ago, Moltres was a late game AgiliTres that didn't work too well with the fact that it can't switch in pretty easily.
The moveset is standard right down to the point. It was designed to OHKO most common leads with Overheat and Air Slash while being able to outspeed them all. Moltres is bulky enough to take Thunderbolts from Life Orb Deoxys or ScarfGar and I've been using its bulk to my advantage. Will-o-Wisp makes it a lot easier to **** up Swampert, Tyranitar or Gyarados who tend to try and mess Moltres up with Stone Edges- All of which will 2KO after a Wisp, providing that they're not Choice Banded. U-Turn is an excellent scouting move against leads that Moltres won't be able OHKO.
Starmie @Leftovers
Bold Nature
EVs: 252 HP / 240 Def / 16 Spe
Ability: Natural Cure
Rapid Spin
Ice Beam
Reflect
Recover
Starmie would be one of the choices that I would choose if Moltres uses U-Turn on the opposing lead. It mostly comes in on Hippowdon and blows away any Stealth Rock it tries to setup. If there's no Stealth Rock being setup, I can easily take it down with Ice Beam.
The choice of Starmie was hard. I had a nice amount of Spinners to choose from and they all would fit in this place pretty nicely. However, I thought about a few things that Moltres brings to the table as a lead- The ability to take out almost any Pursuiter that want Starmie dead. So, Starmie was the only Spinner with a reliable recoverly move and that can provide to be useful, even when I have a tough time switching in.
The moveset is your average Spinner set, but, with a twist. I added Reflect as a way for Starmie to be able to stay in on probabally already Wisped physical hitters.
Tyranitar @Leftovers
Quiet Nature
EVs: 232 HP / 136 SpA / 80 SpD / 40 Atk
Ability: Sand Stream
Earthquake
Stone Edge
Fire Blast
Curse
Tyranitar has so many wins under its belt. I was a bit shakey when I first used it due to its 4x fighting weakness, however, with only Gengar, Togekiss and Lucario tossing special fighting hits at it, Tyranitar is safe.
The choice of Tyranitar was hard. I had to choose out of a long range of sweepers, however, I decided to go with Bulk and lots of it. At first, I was using Infernape, however, with Tyranitar actually being able to pull of a Curse and sweep without being stopped.
The moveset is just as it looks, an unstoppable coverage. Rock + Ground + Fire hits all. Curse pumps up Tyranitar to the point where after 2 Curses, an Adamant, max attack Infernape's Close Combat doesn't come near to an OHKO. This goes for ScarfCross' Close Combat and LOGarchomp's Earthquake.
Lopunny @Leftovers
Jolly Nature
EVs: 252 HP / 216 Spe / 40 SpD
Ability: Cute Charm
Baton Pass
Encore
Substitute
Focus Punch
Sigh, one month of using this Lopunny and I still love it. As before, Lopunny provides the setup for Infernape- my main sweeper.
The choice has remained the same, always. Lopunny is my favorite Pokemon and is one of the few UU to get Encore and Baton Pass as well as a respectable base 105 speed. Lopunny can take a lot of hits, no one has really taken note of that :/.
The set has remained the same, Encore, Sub for scouting and Baton Pass in case I see a nice oppoutunity to get something in safe or Pass a Sub.
Dugtrio @Life Orb
Jolly Nature
EVs: 252 Atk / 252 Spe / 4 HP
Ability: Arena Trap
Earthquake
Stone Edge
Stealth Rock
Sucker Punch
Dugtrio is a nice revenge killer that can also be used for setup. If Moltres runs into something that it can't take out, Dugtrio can be used to KO it. Some of things are Pokemon called Tyranitar.
The choice of Dugtrio wasn't hard. I just needed a revenge killer and something that Moltres can switch to if it fears being OHKO'd early in the game.
The moveset is a bit, well, different than usual. Stealth Rock is for when I know that something is going to switch, or, if I get a free turn from Lopunny. Sucker Punch is mainly a filler move against Psychics that don't lead, or, have gotten by my other Pokemon.
Jirachi @Choice Specs
Timid Natue
EVs: 140 SpA / 116 SpD / 104 HP / 148 Spe
Ability: Serene Grace
Psychic
Hidden Power Fire
Thunderbolt
Grass Knot
The clean up. Jirachi has served as just that for soooo long. It's so unexpected, carrying Choice Specs and a Timid Nature.
The choice came down to 4 categories- Speed, Durability, Power and coverage. Jirachi had them all and was the only one with the typing good enough to be able to switch in easily and KO something that 's weakened.
The moveset is all about coverage. Psychic for STAB, Grass Knot and Thunderbolt hit many OU leads such as Gyarados, Mamoswine and Hippowdon and can OHKO them all. With Moltres being able to Wisp all of them, Jirachi has no problem switching in. Hidden Power fire covers Scizor and Metagross.