Dustmanic
Smash Rookie
- Joined
- Jun 14, 2013
- Messages
- 5
I'm new to this forum but I've seen others and all of the competitive players talk about how Sakurai hates them and removed wavedashing, hitstun and l-canceling just to piss them off but that isn't what I think happened in brawl. I think that Sakurai saw that in melee he had worked so hard on adding such a variety of moves just to have people ignore them and just jab combo each other, if I were a dev would be a little angry also.
in brawl all of the techniques that were removed were replaced with other techs and systems such as move decay and teching leading me to think that Sakurai had some competition in mind but he wanted more variety than what was in melee.
Anyway, sorry if this post sucks, its my first and I'm using my phone, but here's hoping that kerfuffle will deliver to both party gamers and competitive players alike. And hey if melee was competitive at core for the core oriented gamecube and brawl was a party game on a family console then maybe there is hope for kerfuffle on the Wiiu for striking a balance like the console itself was built for.
in brawl all of the techniques that were removed were replaced with other techs and systems such as move decay and teching leading me to think that Sakurai had some competition in mind but he wanted more variety than what was in melee.
Anyway, sorry if this post sucks, its my first and I'm using my phone, but here's hoping that kerfuffle will deliver to both party gamers and competitive players alike. And hey if melee was competitive at core for the core oriented gamecube and brawl was a party game on a family console then maybe there is hope for kerfuffle on the Wiiu for striking a balance like the console itself was built for.