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Does pushing the stick to DI right before the hit have a different effect than just holding it?

Shadoninja

Smash Cadet
Joined
Mar 31, 2015
Messages
66
I have read a DI a decent amount, but there seems to be a lot of subtleties to it that I keep missing.
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
It doesn't make a difference, but if you input a direction at the same time you get hit (during hitlag) you're inputting smash DI. SDI makes you move a tiny bit in the direction you press. You can input one SDI input every frame of hitlag. The restriction (so it's not broken) is that you can't do the same direction 2 frames in a row. You either need to input a new direction or let the stick return to neutral first. You can use SDI to tech walls when you recover, to escape Falco pillar combos by SDI ing the dair, ect... At a low level, you probably won't be able to use it effectively, but yeah.

Normal DI you can just hold the direction at any time.
 

EddyBearr

Smash Lord
Joined
Jun 14, 2013
Messages
1,202
Location
Minneapolis, Minnesota
First the hitboxes interact, and that's like a frame.

Then, depending on how strong the interaction is, there's frames called "hitlag". This is where the characters are frozen in place for several frames, doing nothing, due to the hit.

Then, after however many frames of hitlag, the move finally sends the opponent on some trajectory.


Which direction you are going for your trajectory is influenced on the direction you are holding when you finally get sent some trajectory. It doesn't matter if you have been holding this since the match started, or if you input it at the last possible frame.

However, one thing that can happen is that during the "hitlag" where characters are otherwise frozen in place, if you put in a directional input, it will move your character that direction (AKA Smash DI). EX: You get stomped by Ganondorf while in the air. You pushed right during hitlag. Your character goes to the right. You then let go of any directional input before hitlag is over -- you end up having no directional influence, but your "starting point" is to the right of what it was originally.
 
Last edited:
D

Deleted member

Guest
I think you are talking about SMASH DI WHICH IS COMPLETELY UNRELATED TO REGULAR DI. Holding right specifically wouldn't help you because its a situational tech.

But no, it wouldn't help.
 
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