Icebound
Smash Cadet
- Joined
- Nov 23, 2014
- Messages
- 42
- 3DS FC
- 1650-2557-8575
First, I think Smash4 is a great game.
Many have expressed concern/complaints about defensive options with little effort (i.e. "roll spamming" and shielding) being superior to offensive ones. I understand these concerns and they make sense. However, are people basing these opinions on 1 vs 1 FG? I've come to think I personally have.
FG is an environment with lag and this isn't likely to change for the game's lifetime. There is almost no such thing as a perfect connection for both parties. It seems to me that there's always some degree of lag. The problem with this is that it allows rolling and shielding to be even more powerful. It's effectively granting said rolling and shielding "extra frames". This is when you make a hard read into a roll and the attack goes right through anyway because of the invincibility frames.
Playing online you come across situations where it seems like all of your attacks whiff into a shield or through a roll. I notice this happens FAR less playing locally.
Tl;dr Online lag makes roll and shield spamming seem much worse than they are.
Thoughts?
Many have expressed concern/complaints about defensive options with little effort (i.e. "roll spamming" and shielding) being superior to offensive ones. I understand these concerns and they make sense. However, are people basing these opinions on 1 vs 1 FG? I've come to think I personally have.
FG is an environment with lag and this isn't likely to change for the game's lifetime. There is almost no such thing as a perfect connection for both parties. It seems to me that there's always some degree of lag. The problem with this is that it allows rolling and shielding to be even more powerful. It's effectively granting said rolling and shielding "extra frames". This is when you make a hard read into a roll and the attack goes right through anyway because of the invincibility frames.
Playing online you come across situations where it seems like all of your attacks whiff into a shield or through a roll. I notice this happens FAR less playing locally.
Tl;dr Online lag makes roll and shield spamming seem much worse than they are.
Thoughts?