NouveauRétro
Smash Journeyman
Has a nice KB angle, is fast, has enough KB to kill at normal kill %s, can stage spike(use runoff nair on low recovering enemies to set it up), and can bait and punish airdodge spammers on reaction EASY because of his super low fall speed.
Most importantly, outprioritizes a lot of recoveries. Examples from my experience:
but not too important, just try to key spike him https://www.youtube.com/watch?v=jGLTdXv4N_o
better for beating spin attack then attacking from above, stage spikes
Did this like 10 times in a row, so easy if he has no well-placed can, 10thish time i accidentally hit him the other way and stage spiked him.
/Just get under him when he flies and use it, you'll get to your destination faster AND hit him.
Done this to him so many times...
haha http://gfycat.com/NiftyOrneryGoat
best way to give him a hassle recovering, doesn't get beat out by side B most of the time
One time, I hit him deep offstage and took the stock/game mid-Phantasm, as in while he was moving lightspeed in the center of the move. I felt godlike
Ok, so you aren't gonna stop his recovery with Fire but you can tack on 5% one or two times
Those are only the character I specifically remember stuffing their recoveries with Fire. Add his other gimping options and half the cast has a nightmare recovering against him!
Fire is my 1st gimping option if I can help it, but I don't see a lot of others using it. Dammit, Gimr is leading everybody astray.
Most importantly, outprioritizes a lot of recoveries. Examples from my experience:
but not too important, just try to key spike him https://www.youtube.com/watch?v=jGLTdXv4N_o
better for beating spin attack then attacking from above, stage spikes
Did this like 10 times in a row, so easy if he has no well-placed can, 10thish time i accidentally hit him the other way and stage spiked him.
/Just get under him when he flies and use it, you'll get to your destination faster AND hit him.
Done this to him so many times...
haha http://gfycat.com/NiftyOrneryGoat
best way to give him a hassle recovering, doesn't get beat out by side B most of the time
One time, I hit him deep offstage and took the stock/game mid-Phantasm, as in while he was moving lightspeed in the center of the move. I felt godlike
Ok, so you aren't gonna stop his recovery with Fire but you can tack on 5% one or two times
Those are only the character I specifically remember stuffing their recoveries with Fire. Add his other gimping options and half the cast has a nightmare recovering against him!
Fire is my 1st gimping option if I can help it, but I don't see a lot of others using it. Dammit, Gimr is leading everybody astray.