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Do you think that the community of this game will be as hype as the Melee community?

BrutalAudino

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I've been watching Smash Bros. Melee videos and documentaries, and it seemed like Melee was like, hype city. What I mean is that there was so much competition, fun, history and legacy going on. I feel like Smash 4 isn't the same.
I know it's been only a few months, but this game, although super fun, isn't hype at all. Like, where's the dedication? Where's the Ken of Smash 4? I'm aware Mew2King is in the SM4SH scene, so I hope things get much more hype after a few months.

What do you think?
 

DeathlyFerret

Smash Apprentice
Joined
Apr 12, 2015
Messages
93
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Virginia
Sadly, I think not. I think both Sm4sh and Melee are super fun to watch, but Melee (and even PM) has a much bigger focus on combos, which is more entertaining to watch. There are really hype moments in Sm4sh too, but those usually involve hard reads rather than insane combos or high risk kills.
 

Zapp Branniglenn

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Watching documentaries and wombo combos are a great way of learning about what the Melee scene was like in the eyes of the bigger names. If I were HugS or Wife, I'd have some pretty rose-tinted glasses too. But I won't say "give Smash 4 some more time". If you want hype, just go and visit more tournaments. Cheer on your friends (but don't berate their opponents!) and quit watching hype sets with a stone-like grimace. I swear most smashers don't know how to smile. It's as easy as practicing for a full minute every day in the mirror. Facial expressions are super contagious and look good in webcam footage.
 

DeathlyFerret

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Man, this just makes me sad. I feel like Sakurai should really take more notes from the loud and dedicated community than the casual crowd.
He really did take notes from the competitive community, though. He removed ledge hogging and planking, and added a 1-on-1 no items, Final Destination only mode based entirely on skill (Which is great publicity for the community).
The sad part, though, is that Super Smash Bros for Wii U/3ds are products that were made to be sold. Sakurai wants to sell his game to as many people as possible, so he has to connect with the widest audience possible. Intentionally adding in advanced movement options and techniques such as L-cancelling could alienate casual players, which is something you want to avoid when marketing a game.
 

Zink Imp

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This game and its community have great potential but unfortunately it probably won't become as popular or "hype" as Melee just due to the plain and simple fact that people don't like change.

I think Smash 4 can be just as competitive as Melee. But majority of people firmly believe that because the lacks wavedashing, L-caneling, etc etc means that it's a non-fun mess of a game.

I recently talked to several Melee players and they hate Smash 4 and one reason was because of the ledge grabbing mechanic. It's not like Melee, and that's a good thing. It's a sequel, it's supposed to change up the meta. There can still be a new, grand meta game even with these new mechanics.

One thing that I think is endangering the game is customs. I think that sooner or later, someone is going to discover this OP custom set ups that will ruin the game.

Hopefully that won't happen.
 

Baby_Sneak

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That depends. Will smash 4 grow into a punish-heavy game where you only have room for very little mistakes, while being super Engaged in the neutral game? If so, then yes
 

Gawain

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Honestly part of the reason Smash 4 games don't feel as hype is because most of the time neither of the players really looks like they're in real danger. In melee if you get launched above your opponent you are in considerable danger because even if you aren't in hitstun you only get 1 airdodge and your aerials/specials to escape with. Their is also more peril associated with grabs because at any percent most characters can create these crazy tech chases that can last forever, or can end quickly off a bad read. There is very little to no tech chasing off of grabs in Smash 4. Tech chases in general aren't super common, and those are honestly some of the hypest moments in melee/PM.

In short, Smash 4 is general speaking too forgiving. And while I'd say it's fast enough, more aerial speed and more shield stun would help the game tremendously.
 

AnchorTea

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Smash 4 isn't as hype currently due to the fact that most of the Sm4sh community do the same exact tactics.
 

Disfunkshunal

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I agree. I also don't see how this topic contributes to Smash 4's competitive growth.
 

FrankTheStud

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Sm4sh has a pretty good competitive community. It just needs a bit more time, I think. With Nintendo starting to host and hype up tournaments of their own, I can guarantee there will be people following it. Sm4sh is also a fantastic balance between Melee and Brawl, that I don't think is too forgiving. People don't like change very much. I love watching Melee matches, but I also like the variety that Smash 4 brings to the table. It's not initially as hard to pick up as Melee, taking tips from Brawl in that aspect, but it is difficult to keep winning games, like Melee. Sure, there aren't 0 to death "true" combos anymore, move glitches, or chain grabs anymore, but Sm4sh is a very solid game, and I honestly consider it to be the best Smash Bros game in the franchise to date, relying more on "skill" than character selection. *puts up flame shield*

tl;dr - Different games are different--The crowds will come as time goes on and the word spreads, especially if Nintendo hosts more tournaments like they said they would. (even if it's once a year at E3)
 

Baby_Sneak

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Honestly part of the reason Smash 4 games don't feel as hype is because most of the time neither of the players really looks like they're in real danger. In melee if you get launched above your opponent you are in considerable danger because even if you aren't in hitstun you only get 1 airdodge and your aerials/specials to escape with. Their is also more peril associated with grabs because at any percent most characters can create these crazy tech chases that can last forever, or can end quickly off a bad read. There is very little to no tech chasing off of grabs in Smash 4. Tech chases in general aren't super common, and those are honestly some of the hypest moments in melee/PM.

In short, Smash 4 is general speaking too forgiving. And while I'd say it's fast enough, more aerial speed and more shield stun would help the game tremendously.
x2 super brawn badge with 0.8 dmg ratio. Pure bliss
 

erico9001

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Hype...

I think what makes Melee hype is viewers know there is a lot going on, and don't exactly know what's going on. They've maybe played Melee themselves, and are just amazed by what is going on the screen. This results in a lot of 'Oh, wow, what just happened?!' moments. That's hype.

Smash 4 does not have these wild AT's being used all of the time. The fights are not as visually amazing. You'll fine the skill is more in the background, not present to the viewer. It does not appear like much is going on, even though it is. There are exceptions, however. Advanced techniques, combos, frame traps, and baiting can produce hype. As we all grow our characters, these will happen more often. So, ss this game advances, it's only going to get more hype.
 

Charey

Smash Apprentice
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Oct 21, 2005
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Part of the reason it seems that way is selection bias, the matches and moments that became famous or get on a documentary are the best of the best.

One other thing is the history behind Melee with things like the "Gods." Smash 4 can get there but it will take time to build up the history and rivalries.

The last thing is the ZeRo is currently unchallenged for the title of best player, it's hard to get hype if you mostly know the winner before the match starts. Someone will come along who can take ZeRo down, but that will take time and players training.
 

Kurri ★

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This thread hurts me...

This game and its community have great potential but unfortunately it probably won't become as popular or "hype" as Melee just due to the plain and simple fact that people don't like change.

I think Smash 4 can be just as competitive as Melee. But majority of people firmly believe that because the lacks wavedashing, L-caneling, etc etc means that it's a non-fun mess of a game.

I recently talked to several Melee players and they hate Smash 4 and one reason was because of the ledge grabbing mechanic. It's not like Melee, and that's a good thing. It's a sequel, it's supposed to change up the meta. There can still be a new, grand meta game even with these new mechanics.
I'm sorry what? Just because it's a sequel doesn't mean the game has to be changed. Had Brawl came out and it's only change was an increase in characters and stages, it'd still very much be a full fledged sequel. The problem players have isn't simply because things were changed, but because they perceived the changes as being negative.

Removing wavedashing meant removing a movement option, removing dashdancing was removing a movement option, removing L-Ccancel was removing an offensive option that thankfully was removed because it's completely flawed; seriously any option that you want to do 100% of the time and relies solely upon yourself and not the other player without costing anything is dumb. These options, along with many others are what made Melee be Melee. Players had so many different ways to express themselves and the way they played; you might not notice it, but there's a distinct difference in how M2K plays Fox and how Mang0 plays Fox. So when Brawl removed them, without anything to replace them, players felt limited. Coupled with Brawl's slower pace and floatiness, it left many players feeling dissatisfied.

Regarding Smash 4, being that it's closer to Brawl than it is to Melee, it's no surprise Melee players are still dissatisfied with it. There's still a lack of movement options, and while it's faster, it's still not Melee fast. Combo game is lacking, defensive options are strong. And hold up! Edge-hogging is gone? The ledge mechanics were changed and it makes the game more forgiving. There's less sense of danger when offstage because even when your opponent is on the ledge, you can just grab it right under them. Personally, as a Smash 4 player, I'm leaning more on not liking it, ledge trumping is cool, but just give me PM's ledges.

Anyhoo, on to answering the thread's question.
I've been watching Smash Bros. Melee videos and documentaries, and it seemed like Melee was like, hype city. What I mean is that there was so much competition, fun, history and legacy going on. I feel like Smash 4 isn't the same.
I know it's been only a few months, but this game, although super fun, isn't hype at all. Like, where's the dedication? Where's the Ken of Smash 4? I'm aware Mew2King is in the SM4SH scene, so I hope things get much more hype after a few months.

What do you think?
About the documentary; that's what it's supposed to do, but I can assure you Melee wasn't always "Wombo Combos" and "My ****!" Games do take sometime before getting really hype. That said, being that Smash 4 is a sequal should be much higher, Guilty Gear Xrd is really hype and; disregarding arcades; it's only been a few months. But personally I think it already is that hype, Xanadu 100 GF with Nairo and Dabuz was pretty hype. I fear the problem isn't so much the game, but that players aren't all that great yet. Smash 4's hypest games happen at upper-mid to high level play whereas mid and lower just looks subpar.

Dedication, give it sometime. Melee It On Me didn't start until 2012, 11 years after Melee launched. Ken didn't start dominating on a national level until 2003. LOLM2K

Smash 4 isn't as hype currently due to the fact that most of the Sm4sh community do the same exact tactics.
Somewhat this...
 

Raijinken

Smash Master
Joined
Dec 8, 2013
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If we'll stop arguing and decide on a ruleset, stop mocking our game and start playing our game, and (long list of things that it takes to have a united community), then yes, we could match Melee's hype. Any community of dedicated fans can match Melee's hype. We just lack the required united community of dedicated fans.
 
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