This thread hurts me...
This game and its community have great potential but unfortunately it probably won't become as popular or "hype" as Melee just due to the plain and simple fact that people don't like change.
I think Smash 4 can be just as competitive as Melee. But majority of people firmly believe that because the lacks wavedashing, L-caneling, etc etc means that it's a non-fun mess of a game.
I recently talked to several Melee players and they hate Smash 4 and one reason was because of the ledge grabbing mechanic. It's not like Melee, and that's a good thing. It's a sequel, it's supposed to change up the meta. There can still be a new, grand meta game even with these new mechanics.
I'm sorry what? Just because it's a sequel doesn't mean the game
has to be changed. Had Brawl came out and it's only change was an increase in characters and stages, it'd still very much be a full fledged sequel. The problem players have isn't simply because things were changed, but because they perceived the changes as being negative.
Removing wavedashing meant removing a movement option, removing dashdancing was removing a movement option, removing L-Ccancel was removing an offensive option
that thankfully was removed because it's completely flawed; seriously any option that you want to do 100% of the time and relies solely upon yourself and not the other player without costing anything is dumb. These options, along with many others are what made Melee be Melee. Players had so many different ways to express themselves and the way they played; you might not notice it, but there's a distinct difference in how M2K plays Fox and how Mang0 plays Fox. So when Brawl removed them, without anything to replace them, players felt limited. Coupled with Brawl's slower pace and floatiness, it left many players feeling dissatisfied.
Regarding Smash 4, being that it's closer to Brawl than it is to Melee, it's no surprise Melee players are still dissatisfied with it. There's still a lack of movement options, and while it's faster, it's still not Melee fast. Combo game is lacking, defensive options are strong. And hold up! Edge-hogging is gone? The ledge mechanics were changed and it makes the game more forgiving. There's less sense of danger when offstage because even when your opponent is on the ledge, you can just grab it right under them. Personally, as a Smash 4 player, I'm leaning more on not liking it, ledge trumping is cool, but just give me PM's ledges.
Anyhoo, on to answering the thread's question.
I've been watching Smash Bros. Melee videos and documentaries, and it seemed like Melee was like, hype city. What I mean is that there was so much competition, fun, history and legacy going on. I feel like Smash 4 isn't the same.
I know it's been only a few months, but this game, although super fun, isn't hype at all. Like, where's the dedication? Where's the Ken of Smash 4? I'm aware Mew2King is in the SM4SH scene, so I hope things get much more hype after a few months.
What do you think?
About the documentary; that's what it's supposed to do, but I can assure you Melee wasn't always "Wombo Combos" and "My ****!" Games do take sometime before getting really hype. That said, being that Smash
4 is a sequal should be much higher, Guilty Gear Xrd is really hype and; disregarding arcades; it's only been a few months. But personally I think it already is that hype, Xanadu 100 GF with Nairo and Dabuz was pretty hype. I fear the problem isn't so much the game, but that players aren't all that great yet. Smash 4's hypest games happen at upper-mid to high level play whereas mid and lower just looks subpar.
Dedication, give it sometime. Melee It On Me didn't start until 2012, 11 years after Melee launched. Ken didn't start dominating on a national level until 2003. LOLM2K
Smash 4 isn't as hype currently due to the fact that most of the Sm4sh community do the same exact tactics.
Somewhat this...