How do you think Smash should be balanced?
One of the biggest issues with Smash seems to be that characters have strengths and weaknesses, but in high level play players have skills that devalue certain character's strengths it to the point where the character's weaknesses make it unviable. Yet, to give some characters the buffs they would need, some characters would be overpowered in casual play because the average player may not have the skills that make the character balanced to face.
Of course, there's more to Smash than 1 V 1, and so with balancing for multiple modes in mind, it seems hard to believe that it would be possible for every character to be viable in 1V1 at a high level.
How would you handle it? Would you try for something in the middle or would you prioritize one level of play over the other, or even neglect one completely?
One of the biggest issues with Smash seems to be that characters have strengths and weaknesses, but in high level play players have skills that devalue certain character's strengths it to the point where the character's weaknesses make it unviable. Yet, to give some characters the buffs they would need, some characters would be overpowered in casual play because the average player may not have the skills that make the character balanced to face.
Of course, there's more to Smash than 1 V 1, and so with balancing for multiple modes in mind, it seems hard to believe that it would be possible for every character to be viable in 1V1 at a high level.
How would you handle it? Would you try for something in the middle or would you prioritize one level of play over the other, or even neglect one completely?
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