After 3.5 removed the near unedgeguardable recoveries, the broken shield pressure tools, and all the stupidly safe+rewarding options, the top tiers consist of characters who are extremely strong because of strong punish games and tools in the neutral.
So why are people still asking for nerfs? IMO there are no characters who stand out as broken (unless you wanna argue Fox but that's a different story for a different day) and every top tier character right now has clearly defined flaws (Roy is combo food and dies early, Ike's quickdraw can get stuffed and has overly linear recovery, Wolf has spacie flaws) that balance them out.
I really love the design decision for 3.5 and I think it achieved its goal more than well enough, so I think the next patch should focus more on buffing characters who were overly hurt by 3.5 while keeping 3.5's design goal in mind this time around.
So why are people still asking for nerfs? IMO there are no characters who stand out as broken (unless you wanna argue Fox but that's a different story for a different day) and every top tier character right now has clearly defined flaws (Roy is combo food and dies early, Ike's quickdraw can get stuffed and has overly linear recovery, Wolf has spacie flaws) that balance them out.
I really love the design decision for 3.5 and I think it achieved its goal more than well enough, so I think the next patch should focus more on buffing characters who were overly hurt by 3.5 while keeping 3.5's design goal in mind this time around.