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Midwest Divade011's Smash Bros. 4 WiiU House Tournament (New Albany, IN)

Divade011's Smash Bros. 4 WiiU House Tournament (New Albany, IN)
Posted by divade
A house in New Albany
Saturday, October 15, 2016 - 09:30 AM
Until: Saturday, October 15, 2016 - 11:45 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

divade

Smash Journeyman
Joined
Sep 6, 2009
Messages
370
Location
Indiana
NNID
Divade011
This is a Tournament in October to be held at our* house in New Albany.

*It's my old roomates place, that we want to host. I recently moved out.

DKT Smash4 House Tourney!

Competitive Smash 4 Singles & Doubles

RSVP on the DKT Smash4 House Tourney Facebook Event



https://www.facebook.com/events/1637336253224872/


Our House

4606 Grantline Road

New Albany Indiana 47150


Carpooling will be appreciated



Saturday, October 29


Doors Open at 9:30 a.m. EST
Registration Begins at 10:00 a.m.
Doubles bracket begins at 11:00 a.m.
Singles Pools begins after Doubles ends

Entry Fees

Wii U Singles: $5
Wii U Doubles: $5 per player
Mario Kart (If there’s enough interest) $5

If you bring a full set-up you get $5 off one tourney and are here before Registration time.

A Full Set Up Consists of the following:




    • A Wii U with all of the appropriate cables for your TV
    • Super Smash Bros. for Wii U
    • TV
    • Gamecube Adapter* (Nintendo brand only. Off-brand Gamecube adapters will not be accepted)
    • All non Mii DLC
      • Let us know if you do not have the Gamecube adapter! If we have extra, we might be able to make it work!

Payout

Prize pools will be directly determined by the number of entrants. We will be using the following system, with slight modifications on a case-by-case basis (primarily to avoid scenarios that involve cents):

10 sign ups minimum per tourney.


10+ Signups

40% 1st

10% 2nd

10% 3rd


15+ Signups


40% 1st

20% 2nd

10% 3rd


20+ Signups

35% 1st

15% 2nd

10% 3rd

05% 4th

05% 5th


25+ Signups

35% 1st

15% 2nd

10% 3rd

10% 4th

05% 5th

05% 6th



Do not play friendlies on setups designated for tournament matches




    • A warning will be given, however future offenders face disqualification. Setups will be designated for friendlies and announced to all players when the active tournament winds down.
    • Do not play a tournament match on a setup designated for friendlies.
Tardiness




    • Matches are to be played immediately after they have been announced. If you cannot find your opponent, inform staff so that we can help find the player.
    • After 5 minutes we will issue a warning if the game has not yet been played.
    • After 10 minutes we will issue a game loss to the player that is preventing the game from being played out.
    • After 15 minutes we will issue a set loss to the player that is preventing the game from being played out.

Preventing the Game from Being Played Out




    • This could include anything from putting it off to leaving the venue.
    • A game loss will be given regardless of whether or not the player was in the venue to hear the warning.
    • If both players are absent for the 10 minutes of the disqualification process, both players will receive a game loss, and the last game of the match will be played on a neutral, decided by stage strike.
    • If both players are absent for the 15 minutes of the disqualification process, the set win will be given to the first player to report to staff.
    • If your opponent is taking too long to start a particular match, inform a member of staff and a timer will be set in place. After five minutes from this point, a game loss will be issued towards the player that is preventing the match from being played. This is to prevent players from taking too long searching for a 3DS and prolonging the match.
    • If you are found playing friendlies (whether it be on console or 3DS) while you have a tournament match to play, you face disqualification.
    • 5 Minutes after the match has been called, if a player is found playing friendlies, we will issue a game loss to that player.
    • 10 Minutes after the match has been called, if a player is found playing friendlies, we will issue a set loss to that player.
    • If both players would be considered disqualified by this means, the first player to report to staff will be given the set win.
    • Even if you cannot find your opponent, do not decide to start playing friendlies.
    • If two players are to be disqualified for different reasons, it is up to the Tournament Organizer's discretion to decide whom to give the set win to. In most instances, being absent from the venue will be a heavier offense than others.
Bring your own controller.




    • We will have Gamecube adapters on each of the tournament set-ups.
    • Wii Remote & Pro controllers are allowed, but be sure to d-sync your controller after each match (even friendlies) so as not to interfere with future matches
Rule Sets
Super Smash Brothers for Wii U





    • 2 Stocks (3 Stocks in Doubles)
    • 6 Minutes (8 Minutes in Doubles)
    • Handicap: Off
    • Damage Ratio: 1.0x
    • Team Attack: On
    • Items set to Off and None
    • Pause is set to "Off"
      • If the game is paused by a player, that player is forced to immediately forfeit a stock. We will be checking to make sure that every setup has pausing turned off. However, in the instance that a console is reset without us realizing, all players are encouraged to double check each setup before they play their set. The opposing player may deem that stock forfeit.
      • If the game is paused by a player in doubles that no longer has any stocks remaining, the opposing team may deem that the player’s partner’s stock forfeit. The player that paused the game, in this case, cannot take a stock, and the player’s teammate must forfeit their current stock.
    • Sets are best of 3
    • Double Elimination
    • Custom turned to off.
    • Custom Equipment is not allowed
    • Any game that goes to Time will ignore the Sudden Death tie breaker. The winner of the game will be decided firstly by who has more stocks, with the player that has more stocks being awarded the win. If stocks are tied, the player with less percentage is declared the winner. If both stocks and percentage are tied, a 1 stock, 3 minute rematch will occur. This rematch will take place on the same stage, with all players playing the original characters they played, and all other rules and settings remaining the same
    • Self-Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the results screen will determine the winner.
    • Dave’s Stupid Rule: If a player wins on a stage during the set, they are not allowed to counterpick that stage for the remainder of the set.
      • A player that loses on a stage is still allowed to pick that stage during the set, as long as they have not also won on that stage during the set.
      • If a player wins a game on Final Destination or an Omega Stage, they cannot counterpick Final Destination or an Omega Stage for the remainder of the set.
      • If a player wins a game on Battlefield or Miiverse, they cannot counterpick Battlefield or Miiverse for the remainder of the set.
    • Coaching and giving advice is allowed between games, but not during and tournament match.



    • Friendly Fire enabled
    • Sharing stocks with a teammate is allowed



    • Mii Fighters are allowed
      • Mii's can only be created out of the 8 Guest Miis, and cannot be uploaded from a 3DS.
      • Competitors who want to play Mii Fighters must fill out a card at the beginning of the tournament for the type of custom moves they want to have for their Miis (if you want a standard 1111 Mii , you still have to fill out the card). This will be the type of Mii you can use and you cannot change it. So if you pick a Mii Swordfighter at 1122, you must always use that type of Swordfighter. The same goes for brawler and gunner. You must have a Mii Fighter Card in order to use a Mii Fighter in the tournament, so don't lose it!
      • Anytime a player selects a Mii Fighter to play in tournament, they must show their Mii Fighter Card to their opponent to ensure that the card and the Specials selected match.
      • If a player wishes to see an opponent's Mii Fighter Card, the opponent must reveal it.
      • Showing the Mii Fighter move sets on the test screen or in a button check is not required.
Wii U Stage List

--Starter Stages--

Battlefield
Final Destination
Smashville
Lylat Cruise
Town & City


--Counterpick Stages--

Dreamland 64
Duck Hunt
Omega Stages (if Final Destination is banned, Omega stages are as well)
Miiverse ( if Battlefield is banned, Miiverse is as well)



Ruling on Alternative Stages:




    • Any Omega Stage is to be treated as Final Destination.
      • If a player counterpicks an Omega Stage, they are allowed to pick which variation the game will be played on.
      • If a player bans Final Destination, all Omega Stages are banned as well.
    • Miiverse is to be treated as Battlefield.
      • If a player bans Battlefield, Miiverse is banned as well.
      • Miiverse can be selected as the Starter Stage if both players agree to it instead of Battlefield. Otherwise, Battlefield will be selected.
We'll have a copy of the stage list at each station along with rules, so don't worry about memorizing every detail. You will have a reference.

Set Procedure (Wii U)

First Game of the Set:




    • If one player wishes to contest for port priority, this is done now. This can be done through rock paper scissors, coin flip, etc.
      1. Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick has will receive the lowest available port.
    • Players choose their characters. Double Blind may be requested by either player.
      1. When a player request Double Blind, the player on the left side decides which they will choose and whispers his selection to a member of staff.
      2. The member of staff then signals the player on the right to pick his character.
      3. Once the player on the right has finished, the Member of Staff makes sure the player on the left sticks to his original choice.
    • Players decide who will strike first. This can be agreed upon or be decided through Rock Paper Scissors, Coin Flip, etc.
    • Players strike stages in a 1-2-1 fashion, with Player A striking one stage, Player B striking two stages, and then player A striking one last stage. The remaining stage is what is played on during the first game.
Following Games:





    • If the losing player wishes to change port priority, this is done now.
      1. Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick will receive the lowest available port.
    • The winner of the previous game bans one stage from the starter or counterpick list.
      1. Stages banned by a player cannot be selected by either player for the remainder of the set.
    • The loser of the previous game selects one stage from the starter or counterpick list for the next game to be played on.
    • The winner of the previous game selects the character he or she will play during the next game.
    • The loser of the previous game selects the character he or she will play during the next game.
 
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