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disabling the R button

beencake

Smash Apprentice
Joined
Aug 7, 2010
Messages
89
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abingdon,maryland
has any one else realized this?
well obviously the R-button has 2 buttons, you can disable the first R button (hardshield) by holding int he button while your plugging in your controller.
has any one tried disabling there R button or L witch ever they use to wave dash to imrpove their speed on the ground?
you can dash out of your wavedash just a tad quicker because the game dosent register the second half of the R or L button as your letting go of the button for a WD (witchever to WD).
typically a charachter spends time in shield as your letting go of your R or L button, but if you disable half of the button you can dash our of your WD quicker than if the button is entirely enabled.
Ive been spending some time experimenting with this and it seems to have made a major difference in my speed with marth, when it comes to WD dash dancing on the ground.
 

Bones0

Smash Legend
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You have something like 10 frames of landing lag. If you are accidentally holding in light shield by the time a WD ends, you're doing something wrong. You're just tricking yourself into thinking it's going faster, but it's not. The only way the trigger trick would help is if you see yourself light shielding all the time after WDs. That's what happened when my L button randomly got sticky and I couldn't dash out of WDs properly because I would roll.
 

beencake

Smash Apprentice
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89
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abingdon,maryland
i wouldnt doubt at all that typically it takes more than 10 frames to let go of the R or L button, considering i can feel a difference.
 

Bones0

Smash Legend
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I shield and WD with L only, so when I WD OoS with Fox, I'm letting go of L then repressing it on frame 4 (all the way in for the airdodge). If you can't let go of L/R and repress it within 10 frames, that would mean you can't even WD OoS with one trigger as Bowser.
 

beencake

Smash Apprentice
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Aug 7, 2010
Messages
89
Location
abingdon,maryland
that would be framed perfect WD out of shield ,you could be waiting more frames than your aware of 4/60th of a second hella fast, and im not saying just you but it might be an unforeseen problem with alot of people, i found it to be very useful.

--....................--
 

beencake

Smash Apprentice
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abingdon,maryland
considering being frame perfect in this game consistently 100% of the time is impossible, it would also give you more leeway for when you miss frame tech skill by a few frames, because of your holding in R or L and trying to dash youll roll, so WD to dash is easier and faster
 

beencake

Smash Apprentice
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Aug 7, 2010
Messages
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abingdon,maryland
think about air dodging into the ground, fox has i think 3 frames of landing lag, by the 4th frame theres no way youve let go completely or R or L, so potentially you could move faster with WD dash.
 

Bones0

Smash Legend
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Jarrettsville, MD
think about air dodging into the ground, fox has i think 3 frames of landing lag, by the 4th frame theres no way youve let go completely or R or L, so potentially you could move faster with WD dash.
All wavedashes have 10 frames of landing lag.
 

beencake

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abingdon,maryland
and air dodge into the ground as fox would include 3 or 4 frames lol, your forgetting how many frames it takes to leave the ground also (jump). defined WD in terms of how many frames it would take would be, how many frames it takes to leave the ground,and how many frames of landing lag you have when you airdodge into it.
 

Skeletom

Smash Journeyman
Joined
May 9, 2010
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251
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Australia
you're forgetting the frames that are used to press the x/y buttons. if we could disable full hops that would make our button presses and, consequently, our short hops quicker.
 

beencake

Smash Apprentice
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Aug 7, 2010
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abingdon,maryland
that irrelevant because when i play my thumb hovers over the jump button the entire time making it immediately accessible, the point is is disabling the button would give you a bigger window to make wave dashing and dashing mistakes because you can utilize the joystick during the time the game isnt registering the part of the L or R button.
 

beencake

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abingdon,maryland
so say after your 4 frames of landing lag you havent completely released your L or R button, by disabling part or L or R you can input a dash on the joystick during this time
 

ETWIST51294

Smash Hero
Joined
Mar 16, 2008
Messages
8,693
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Captain Falcon
This guy triple posted twice. Lmao

Word of advice, there's an edit button.

Edit: make that 3 times lol. LOOK AT THAT EDIT BUTTON USE SON
:phone:
 

Strong Badam

Super Elite
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Premium
BRoomer
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and it would help for WD out of shield, the less time it takes to let go of shield the quicker you can WD
holding down R while plugging in your controller doesn't physically make it easier for you to release & press the R button.
protip: release it ever so slightly then click it back in. air dodge input is a full click.
think about air dodging into the ground, fox has i think 3 frames of landing lag, by the 4th frame theres no way youve let go completely or R or L, so potentially you could move faster with WD dash.
air dodge landing lag is 10 frames. you're just wrong here. how does everyone else waveland? by uh letting it go normally.
 

beencake

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actually it does make it physically faster...?, if part of the button is disabled you dont have to release all the way, and none the less with it disabled you can move out of WD easier and theoretically quicker.
 

Bones0

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Regardless of whether or not you use the trigger trick, your airdodge is going to have 10 frames of landing lag before you can dash. As long as you let go of L/R by the 10th frame, you can input the dash on the 11th. If holding down shield too long was an issue, you would constantly see people rolling after WDs, but it isn't a problem because 10 frames is more than enough time to press and release L/R (which is why I posted about WDs OoS, to show that people do it within 4 frames all the time, so doing it within 10 frames is cake, no pun intended lol).



im gonna mess with this, if it works imma use it. the best part would be isntant light shields?
No, he said it disables hard shield, but he meant it disables light shield. People use it to powershield because they don't have to worry about accidentally light shielding (it doesn't get to hard shield faster than plugging your controller in normally and just hitting the button fast though). He is under the impression that by eliminating light shield you can dash faster out of WDs because you don't have to worry about rolling, but obviously that isn't an issue because you have 10 frames of lag regardless.
 

beencake

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i see rolls all the time, nor is there anyway of knowing how long it takes to release L or R, all i know is i can feel a difference.
 

Bones0

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Do you have a video of ANYONE messing up dash dance WD and rolling? lol

It takes 4 frames (maximum, probably not even) to release and repress L/R. Again, that's why I brought up WDing OoS as Fox. You are holding L, then you jump, you have to let go of L, and then repress it 3 frames later on your first airborne frame to WD.
 

beencake

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abingdon,maryland
if framed perfect rofl playing framed perfect is impossible, also after letting completely go of shield you have recovery time, obviously making you immobile considering playing frame perfect is impossibleit would help with this also.
 

voorhese

Smash Master
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Dec 22, 2007
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Decatur, IN
i never accidentally roll out f wavedash, theres a difference between frame perfect and not being fast enough to use your 10 frames....frame perfect means it comes down to 1 frame, with 10 frames of leeway you should be fine anyway
 

ZeldaFreak0309

Smash Journeyman
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Mar 13, 2005
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391
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Fremont, CA
I have this problem, it's because my L sticks. Try tapping L repeatedly and see if the shield goes away immediately every time; it's likely that sometimes it'll stay pressed down very slightly. The way I fix it is by resetting the controller (y + x + start) while holding down L slightly so that slight pressure isn't registered.
 

Mahie

Smash Lord
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Aug 18, 2007
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Lille, France
What you're talking about is called the Trigger Trick. The only use it has is making powershielding more comfortable, as you're sure to never lightshield on mistake ( Lightshield = No PS.)

To do it simply plug in your controller with either of the triggers pressed, it will completely remove the analogic part of said trigger, and will only leave the digital part. (The one you activate by "Clicking" the button.)

Edit : one extra use : If either of your triggers tends to stick and stay slightly pressed, thus resulting in a constant lightshield, you can use the TT to disable the lightshield on it and you won't have any more problems.
 
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