Not-Beef
Smash Apprentice
I'm just writing this thread because I'm insecure about my personal knowledge. : )
It's about which direction each of Mario's attacks send the enemy after it hits.
I mainly wrote this so you can correct me if ANY information below is incorrect. PLEASE TELL ME IF I'M WRONG!!
F-Air - When the fist comes down, it's a spike downward. Before that it sends them horizontally away from Mario. Near the end of the downward spike, there's a frame of horizontal knockback behind him.
D-Air - The beginning of the attack wants to suck them towards Mario, and the last part (7% dmg part) sends them flying upwards, left or right of Mario.
B-Air - This attack sends them horizontally away in the opposite direction, as if he were kicking them away. D'oh?
U-Air - The beginning of this attack sends them upwards, but near the end it hits them more horizontally, because his legs are descending again. (It's a bicycle kick. Imagine it and use some logic.)
N-Air - This attack just hits the enemy away from Mario, either in the direction Mario was going in the air or the direction the enemy was going.
F-Smash - It sends them flying away, horizontally and a bit upward.
D-Smash - It acts a lot like F smash, but if you hit the enemy behind you with it it does has a lot less knockback/damage.
U-Smash - It sends them speeding upward.
F-Tilt - This sends them staggering back horizontally. Not fantastic knockback; use for spacing.
U-Tilt - Has the same trajectory as U Smash, but with less power and knockback. Possibly Mario's best juggling move.
D-Tilt - This attack sends them upward. I think it might trip them if they're running at you.
Regular Attack - Well, the first two hits really don't have knockback, but his third hit, a kick, sends them about as far as his F Tilt.
Down B (F.L.U.D.D.) - This move is used only for knockback, and it's pretty d*mn good for it. Don't let anyone tell you otherwise. (And, as ??????? is quick to tell people, it's got a "tipper" - a sort of sweet spot on the tip of the enemy's head that sends them much further than hitting them, say, in the stomach.)
Up B - This attack sends them around 45 degrees into the air in front of Mario if you hit with the whole attack. If you only snag them with one of the 1% damage parts, it only knocks them away a bit.
Side B - This attack reverses the enemy's direction as well as provides a small amount of knockback. (I think that's because reversing them isn't good enough to prevent the auto ledge grabbing, but I'm not complaining.)
Neutral B - The fireball has little more than a bit of hitstun (which I'm told doesn't exist in Brawl. Bullsh*t.).
Final Smash - This attack actually sends the enemy upward a bit - that's why it catches them. It hits them continually as it heads towards the edge of the stage. So try to catch the enemy with the bottom of this attack.
Again, tell me if you disagree with any of this information/if I forgot anything. Thanks!
It's about which direction each of Mario's attacks send the enemy after it hits.
I mainly wrote this so you can correct me if ANY information below is incorrect. PLEASE TELL ME IF I'M WRONG!!
F-Air - When the fist comes down, it's a spike downward. Before that it sends them horizontally away from Mario. Near the end of the downward spike, there's a frame of horizontal knockback behind him.
D-Air - The beginning of the attack wants to suck them towards Mario, and the last part (7% dmg part) sends them flying upwards, left or right of Mario.
B-Air - This attack sends them horizontally away in the opposite direction, as if he were kicking them away. D'oh?
U-Air - The beginning of this attack sends them upwards, but near the end it hits them more horizontally, because his legs are descending again. (It's a bicycle kick. Imagine it and use some logic.)
N-Air - This attack just hits the enemy away from Mario, either in the direction Mario was going in the air or the direction the enemy was going.
F-Smash - It sends them flying away, horizontally and a bit upward.
D-Smash - It acts a lot like F smash, but if you hit the enemy behind you with it it does has a lot less knockback/damage.
U-Smash - It sends them speeding upward.
F-Tilt - This sends them staggering back horizontally. Not fantastic knockback; use for spacing.
U-Tilt - Has the same trajectory as U Smash, but with less power and knockback. Possibly Mario's best juggling move.
D-Tilt - This attack sends them upward. I think it might trip them if they're running at you.
Regular Attack - Well, the first two hits really don't have knockback, but his third hit, a kick, sends them about as far as his F Tilt.
Down B (F.L.U.D.D.) - This move is used only for knockback, and it's pretty d*mn good for it. Don't let anyone tell you otherwise. (And, as ??????? is quick to tell people, it's got a "tipper" - a sort of sweet spot on the tip of the enemy's head that sends them much further than hitting them, say, in the stomach.)
Up B - This attack sends them around 45 degrees into the air in front of Mario if you hit with the whole attack. If you only snag them with one of the 1% damage parts, it only knocks them away a bit.
Side B - This attack reverses the enemy's direction as well as provides a small amount of knockback. (I think that's because reversing them isn't good enough to prevent the auto ledge grabbing, but I'm not complaining.)
Neutral B - The fireball has little more than a bit of hitstun (which I'm told doesn't exist in Brawl. Bullsh*t.).
Final Smash - This attack actually sends the enemy upward a bit - that's why it catches them. It hits them continually as it heads towards the edge of the stage. So try to catch the enemy with the bottom of this attack.
Again, tell me if you disagree with any of this information/if I forgot anything. Thanks!