Picking up Fox, trying to survive as long as possible has become a really big challenge for me. Didn’t realize how light he really was. Was wondering how his extreme gravity affects his DI though...
For straight up vertical knockback would he actually maybe survive slightly longer than a character who maybe weighs a bit more than him but is much floatier? That would make sense to me?
And for horizontal knockback, you’re supposed to DI towards the stage but because he falls so fast I feel like DI’ing in that way isn’t as effective? For right horizontal knockback should I DI to the top left corner? I’m aware of LSI so straight up would be bad but maybe the mix of in and up would be optimal?
Just trying to get some advice. Will also try to not get hit lols that would be the best di. Thanks
For straight up vertical knockback would he actually maybe survive slightly longer than a character who maybe weighs a bit more than him but is much floatier? That would make sense to me?
And for horizontal knockback, you’re supposed to DI towards the stage but because he falls so fast I feel like DI’ing in that way isn’t as effective? For right horizontal knockback should I DI to the top left corner? I’m aware of LSI so straight up would be bad but maybe the mix of in and up would be optimal?
Just trying to get some advice. Will also try to not get hit lols that would be the best di. Thanks