Jooce Bocks
Smash Cadet
I can't believe I didn't notice this sooner and it is probably posted somewhere within the many posts in SWF. Just in case anybody else didn't notice, it seems that they made it much easier to do a tilted FSmash, such as the upward or downward FSmash some Samus players liked to perform in Melee. Since FSmash is one of our few kill moves, and the Sonic forums is the place for the cool people, I thought I would mention it here. Just hit the C-Stick left or right followed by tapping the joystick in the direction (up or down) you wish to punch. No more having to rely on the diagonals of the C-Stick (I personally hated that..)!
Now for the main reason I wanted to bring this up. Even though people out there probably already know about this feature, but does Sonic's tilted FSmash have as much use as it did for Samus in Melee? Are some characters easy to gimp with a downward FSmash, or does the new Auto-Sweetspot feature pretty much destroy its use as a gimp move for low recovery? Since the FSmash can be pivoted for extra range and then tilted upward/downward, is there anything particularly useful or different when aiming the FSmash? Leave any additional comments you find useful to this or maybe just point me to a direction where this was already discussed.
Now for the main reason I wanted to bring this up. Even though people out there probably already know about this feature, but does Sonic's tilted FSmash have as much use as it did for Samus in Melee? Are some characters easy to gimp with a downward FSmash, or does the new Auto-Sweetspot feature pretty much destroy its use as a gimp move for low recovery? Since the FSmash can be pivoted for extra range and then tilted upward/downward, is there anything particularly useful or different when aiming the FSmash? Leave any additional comments you find useful to this or maybe just point me to a direction where this was already discussed.