• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Differences in Ledge Roll getups?

BigBoyFargo

Smash Rookie
Joined
Jun 30, 2015
Messages
2
I wanted to know if there were any differences in distance for ledge rolls between characters. I'm trying to study covering get up options and wanted to know if there were any differences I should take into account outside of invulnerability from get up.
 

Masonomace

Yeah Shulk, get stuck in!
Joined
Apr 10, 2010
Messages
4,622
Location
Independence, MO
NNID
Masonomace
This is something I've been relying on for a little while now since I saw some juicy info & knowledge in the Mechanics & Techniques thread.

EDIT: Kuroganehammer site also has this under "Character Attributes"
 
Last edited:

BigBoyFargo

Smash Rookie
Joined
Jun 30, 2015
Messages
2
This does look really handy, but it doesn't mention how far characters roll. Thank you anyway.
 

Masonomace

Yeah Shulk, get stuck in!
Joined
Apr 10, 2010
Messages
4,622
Location
Independence, MO
NNID
Masonomace
This does look really handy, but it doesn't mention how far characters roll. Thank you anyway.
Oh. Perhaps if you made a custom stage that had two flat walls on both ends of a flat ground, then you'd throw that said character that would DI towards the wall, & then have the character tech roll that way. That's what I can think of atm.

EDIT: I'd slow down the speed to 1/2, 1/4, 1/2x (Hold L), or 1/4x (Hold L) for assurance.
 
Last edited:
Top Bottom