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Differences in creating a Hacked & Hackless pack?

beanwolf

Smash Apprentice
Joined
Mar 19, 2013
Messages
80
Just a quick question really, but what exactly do I need to modify to make a "hacked" (homebrew) build of PM 3.02 run as "hackless" for someone that loads PM using that method? I use CBliss in my build so I was wondering if certain things have to be different for that as well.

I know that a different common5.pac is needed but I am unaware of any other incompatibilities (gct? info.pac? etc...).

Any help on this would be appreciated.
 

Sandfall

Stage Designer
Joined
Mar 10, 2014
Messages
515
Just a quick question really, but what exactly do I need to modify to make a "hacked" (homebrew) build of PM 3.02 run as "hackless" for someone that loads PM using that method? I use CBliss in my build so I was wondering if certain things have to be different for that as well.

I know that a different common5.pac is needed but I am unaware of any other incompatibilities (gct? info.pac? etc...).

Any help on this would be appreciated.
What part of the common5.pac is different? I thought the only distinction between Hackless and Homebrew was that Hackless had Custom Stages disabled. Anyway, here's how to convert a Homebrew build into a Hackless one (posted this in a thread a day or two ago):

1. Grab the "private" folder from Project M and place it in the root of your SD card (this contains the hacked custom stage used to launch Gecko or the Project M launcher).

2. Get the the boot.elf file from any Project M build and put it at the root of your SD card as well (This is the Project M launcher).

3. You then need to edit the codeset to disable custom stages so the hacked custom stage doesn't freeze your game. Use this website to make a .gct file using the following two lines (including the title)

Disable Custom Stages (Stack Smash)
046B841C 48000040

4. Download Mewtwo2000's GCT Fusionizer tool

5. Place the GCT Fusionizer program and your newly made GCT file in the "codes" folder (this folder should already have a RSBE01.gct file in it)

6. Run the program to add the newly made GCT to the codeset (choose your newly made GCT first)

After this, you should be good to go.
 

beanwolf

Smash Apprentice
Joined
Mar 19, 2013
Messages
80
Yeah I was mistaken on the common5 differences, the differences are apparent between offline and online builds, not homebrew vs hackless. Thank you!
 
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