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DI/SDI Question

-_Face_-

Smash Apprentice
Joined
Jan 29, 2014
Messages
88
Location
Haverhill, MA
I understand regular DI, just hold your direction of choice while being hit. As for smash DI, do you have to give the c-stick input AS you're being hit? Like on that specific frame? Or is it the same situation with regular DI where if you just hold the c-stick in a direction you'll get smash DI in that direction?
 

xXSciophobiaXx

Smash Apprentice
Joined
Jul 9, 2008
Messages
131
I guess this is the best place to ask, could someone clarify the "smashing" aspect of smash-DI. Suppose a move will hitstun for the maximum of 20 frames. During the hitstun, you should take the control stick and move it from neutral to any direction, back to neutral, and back in the original direction? This process would repeat over and over as fast as humanly possible to move the character the maximum distance that can be SDI'd?

What about when the move is only doing 10% or so, and its only going to put you in hitstun for like 6 frames. Can humans actually move the control stick Right-neutral-Right (or any direction) in that amount of time?

I guess I basically ask, how do you actually input for SDI's?

Anybody know any examples of videos with the controller input picture for good uses of SDI?
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
SWD requires you to move the stick one way in 1 frame, then the other way in the next frame.

you can certainly move the stick more than that in 6 frames.

Not sure on the affect.
 

Bellioes

Smash Lord
Joined
Jan 5, 2009
Messages
1,096
Location
Montreal, QC
If its like melee, SDI recognizes inputs in 8 directions (N,, E, SE, S, SW, W and NW). So the easiest and most effective way to do multiple SDI inputs during hitstun frames is sliding the control stick between the desired direction and the two adjacent directions. Apparently, SDI inputs must be at least a quarter-circle away. You have to take that into account.

For example, if you wanted to SDI a move to the right, you would go diagonally up, slide to diagonally down, then back and so-on. Moving the stick between directions is a lot easier and quicker than returning to neutral between inputs and makes multiple SDI inputs more feasible. Im pretty sure this works in P:M as well if Im not mistaken. :)
 
Last edited:

Chevy

Smash Ace
Joined
Mar 12, 2014
Messages
736
I'm fairly certain that you can only SDI a direction that's at least a quarter circle away from the last direction you SDId. That's why we have quarter circle DI, so in your example the neutral right input wouldn't do anything, you'd just need to go right up and right down repeatedly.
 

Bellioes

Smash Lord
Joined
Jan 5, 2009
Messages
1,096
Location
Montreal, QC
Oh wow, I guess I had it wrong all these years then. Thanks for the correction. So yeah, the end result is still the same. You get multiple inputs of SDI in a fairly quick and effecient manner.

Ill edit my post so as not to confuse anybody reading.
 
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