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DI Question

iAmMatt

Smash Journeyman
Joined
Oct 18, 2015
Messages
452
Location
Southern RI
NNID
mattgw420
When I get hit by a strong hit, a knee for example, should I di by just holding the control stick perpendicular to the trajectory the knee would send me, or do I roll the stick over the top notch a few times? Also, should I use the cstick at all?
 

Sycorax

Smash Ace
Joined
Jul 7, 2014
Messages
502
Location
Atlanta, GA
When I get hit by a strong hit, a knee for example, should I di by just holding the control stick perpendicular to the trajectory the knee would send me, or do I roll the stick over the top notch a few times? Also, should I use the cstick at all?
Assuming you're trying to survive the fair, you want to DI perpendicularly up and in. Captain Falcon's fair send at 32 degrees.

Rolling the stick across the top notch during hitlag will get you multiple SDI up, which would give you more height and might help you survive.

Cstick will only do ASDI which has minimal effect. If you don't use it, then you'll just ASDI in the same direction you DI in. In this case that's up and in, so it'll move you up a tiny bit which is mildly helpful.
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,535
Location
The back country, GA
It's good to know at what percent survival DI is safe.

Ex: Ganon (grounded) is safe to survival DI knee above ~70%. Below this, falcon can dashjump and double knee/uair him.

So at 60-70, Ganon can do "almost survival DI" and escape, but at super low% he needs DI straight away to escape. For every percent there is a perfect DI option to make you just barely safe from follow-ups without killing your recovery options.

Also, this is difficult and not very necessary but I often SDI towards center stage and immediately roll up to survival DI in one motion (like quarter circle but you must be good at hitting survival DI and not straight up). The extra SDI(s) can actually give you (noticeably) more survivability and recovery options by putting you that much closer to stage. I do this when I'm recovering with a high up-b as Ganon and I know falcon is going to knee me, for example. It'll make my next recovery down-b that much closer to stage, so I might not be dead (possibly more options).
 
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