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DI-ing to Escape Strings

DiverseStyle

Smash Cadet
Joined
Nov 29, 2010
Messages
45
So after reading up on competitive terms and techniques from the Academy, I understand that DI or SDI/hitstun shuffling is used to escape from combos and I understand how it's supposed to be performed but I'm having trouble finding practical examples, namely what General direction you should DI. For example I'm always getting caught in a string of Attacks like :4falcon:'s d-throw into u-airs or :4sheik:'s d-throw into f-airs. The same thing with jabs, I can't seem to escape rapid ones no matter which direction I input I'm stuck in the jab. Thanks!
 
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Teran

Through Fire, Justice is Served
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Some things can't be escaped even with perfect DI, and thus is called a true combo.

The best you can do is learn which %s you can actually DI out. You can screw a guaranteed combo up with DI if they autopilot their follow up and whiff it, but the key to avoiding said combos in your case is just not to get grabbed in the first place. :p
 

DiverseStyle

Smash Cadet
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Messages
45
Fair enough, so what's the best general way to avoid people who like to grab a lot? I know Tomahawking is a good technique, is there anything other general tip?
 

Teran

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Just general spacing, it's something you have to learn as you go.
 

Prawn

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Is rolling/spot dodging effective at all against players that love throwing?
Yes and no, it's all based on how predictable you are, how your opponent plays, and a myriad of other factors. If you want to learn how to avoid/counter particular strategies and characters your best bet is to watch videos of better players then you and try and absorb what they're doing. If you're playing a person who you don't think is very good at adapting then rolls and spot dodges can be excellent, but a lot of the more skilled players will use rolls and spot dodges as ways to get in easy kills by punishing you for them.
 
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HeroMystic

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Is rolling/spot dodging effective at all against players that love throwing?
Rolling is used to reset the battle to neutral form. You won't really gain an advantage from this. Spot-dodging is more effective but it's generally not effective either since you can't punish quickly enough (unless you're up against tether grabs).

The best way to counter grabs is spacing your attacks, as Teran says. You main Shulk, so attacking with the tip of your F-air is a very effective way of doing this.
 

DiverseStyle

Smash Cadet
Joined
Nov 29, 2010
Messages
45
Yes and no, it's all based on how predictable you are, how your opponent plays, and a myriad of other factors. If you want to learn how to avoid/counter particular strategies and characters your best bet is to watch videos of better players then you and try and absorb what they're doing. If you're playing a person who you don't think is very good at adapting then rolls and spot dodges can be excellent, but a lot of the more skilled players will use rolls and spot dodges as ways to get in easy kills by punishing you for them.
Rolling is used to reset the battle to neutral form. You won't really gain an advantage from this. Spot-dodging is more effective but it's generally not effective either since you can't punish quickly enough (unless you're up against tether grabs).

The best way to counter grabs is spacing your attacks, as Teran says. You main Shulk, so attacking with the tip of your F-air is a very effective way of doing this.
Thanks for the answers guys, great advice. My main problem was that characters like :4falcon: dash grab really fast and I was having trouble reacting. But I will space with :4shulk:'s F-air and watch how other Shulks handle the matchup, thanks!
 

Kwam$tack$

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Spot dodging can be effective depending on whether or not your char can dsmash counter fast enough. I main pikachu right now and I tag on so much damage from people grab spamming or dash attacking by just spot dodging and dsmashing. works great with doc too
 
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