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Dear BHLMRO - How to record good quality movies.

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okaygo

Smash Journeyman
Joined
Mar 22, 2007
Messages
244
Well BHLMRO challenged me, so I guess I better provide the results. Anyways, in this original post I am going to explain how, but not provide the actual files needed because I am still perfecting it for everyone to use. However if you are on my good side, I will pass you a copy of my latest beta to record fun matches with your buddies (yes you can give it to them). I will provide you guys with updates on what is going on, and do my best to squash all bugs.

Anyways -- Dear EGX,

I have officially created a working online Kaillera recording file format that allows for online game recording and offline game playback. This is not an AVI capture! At max, you will be writing 1020 bytes a second to a file, and 16 bytes over the net. For people who don't understand Project64K at max sends 1440 bytes a second over the net.

Not only will these files be small, but they will be easy to share, and convert into a full AVI using the emulator as a Direct Stream. This is not an External AVI Capture program, it literally takes every frame sent to the emulator and audio and puts it into an AVI file as a direct stream. This is not doable online as it will severely hog resources (even on fast computers). The end result is something like this:

http://www.youtube.com/watch?v=Zdm_D5ysKD4

Please note that there is a bug with audio capture (or it might be my plugin) and it caused some really bad static. I also used some pretty advanced compression methods to achieve the quality:size ratio. However, if I want to watch it for real I can download this file:

http://okaycreations.com/MupenMatchNoAVI.rar (although right now you wont be able to do much with it)

Did I mention playback is at console speed, with no lag?

Here are some sample pictures of the new version (although not much changed, some slight difference in GUI)




For more videos of the new Mupen replay recording check out:

http://www.youtube.com/watch?v=jVyvJjrRpiU
http://www.youtube.com/watch?v=QnUGQEHMPXc


------------

On a side note, Mupen64K is coming along just fine, I've done a lot of tweaks and increased the performance and stability. It plays almost any game online (in it's current stage of development) that it can run offline. It rarely desynchs (maybe 1/25 desynchs you have on PJ64K), and is starting to become more user friendly.

- okaygo
 

Zantetsu

Smash Master
Joined
Sep 1, 2006
Messages
4,413
Location
Springfield, MO
So we HAVE to use mupen64k?

Btw back earlier when i posted that pro thread (Mistake) U said ur pikachu was pro. Sorry but not close :(
 

okaygo

Smash Journeyman
Joined
Mar 22, 2007
Messages
244
So we HAVE to use mupen64k?
No, but you wont have any of these cool features with Project64. Besides, minus gameshark and ease of setup, Mupen64 exceeds Project64K in every aspect.

I wasn't trying in that match, was just going for a simple demonstration no need to flame. :o
 

Zantetsu

Smash Master
Joined
Sep 1, 2006
Messages
4,413
Location
Springfield, MO
No, but you wont have any of these cool features with Project64. Besides, minus gameshark and ease of setup, Mupen64 exceeds Project64K in every aspect.

I wasn't trying in that match, was just going for a simple demonstration no need to flame. :o
Kool...I sowwy for flaming?
 
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