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De-Cloning De Dorf

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RandomButton

Smash Rookie
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Jul 30, 2015
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East Longmeadow, Massachusetts
Is this the proper place for speculation? Anyways, let's get this straight. By keeping him the same in Brawl, Sakurai made an irreversible, cement set-up for Ganondorf's playstyle. While they gave him some unique changes to his moves to make him stand out, they've spent a lot more time making acceptable clones (I'm looking at you, Luigi) different than separating Ganondorf from Falcon. Sorry, he's a brawler right now and I don't think he's bringing his sword to the fight anytime soon. But they could at least change the moves up a bit. Here are my suggestions for move changes.





Down Smash: Instead of a copy of Falcon's smash, there's a very simple solution. I think this should be a decisive, one-hitter attack. I would be happy to see a single powerful stomp that does heavy damage in front of him, perhaps with a flare-up of dark magic to really deliver the pain.



Up Smash: A very powerful uppercut punch cloaked in dark magic. It could be devastating if Ganondorf were to start on his knees and put all of his weight into it as he stands up.



Forward Smash. This one is very easy to change.There are a lot of options. I'd settle for a weaker version of his main backhand, or even a heavy sword slash if he holds it in future installments. I still feel like Ganondorf should be a very physical character, however. Perhaps just a standard one-two punch? Maybe a multiple hit beat down of sorts, akin to Little Mac but much heavier and slower?



Up Air: A total rotation uppercut in the air, like the ending of his current Up Special.



Down Air: It needs to be a spike of course-I think a good option would be a powerful mid-air dropkick, like that of Snake's Forward Air in the previous game.



Neutral Air: A shoulder lunge dealing small damage but with good knockback for spacing. Perhaps swapped out with his "Aerial Fist of Death" or Forward Air. If he has his sword, a wide swipe like that of Ike.



Throws: Throws really just need some different animation. The grab I would just have him pick them up by the throat as is expected of the King of Evil. Forward should be a kick, backwards cam be a slam to the ground directly behind him. Upward can be a nod to his original upward smash with the angled kick. Down can be smashing the opponent onto his knee, with some extra horizontal ground knock back for distancing.



Neutral Special: Sage's Sword. It would be an easy replacement for his backhand which we've already seen. He can wear it at his side and pull it out for a decisive heavy stab.



Down Special: Lightning Ball: Ganondorf's trademark trick of gathering electricity from the air and tossing it at his enemies. Would function like a powerful nonchargeable Aura Sphere. Holds in the air for a moment like Peach's floating.

OR

Wizard's Lunge: A sidestep lunge using the sword and shoulder and with less distance than Wizard's Foot. Ganondorf does a powerful shoulder lunge before following with a powerful downward sword slash. In the air it would just be a diagonal sword attack(think of the differences between Donkey Kong's down special in air and on ground.)



Side Special: Flame Choke

OR

Dark Current: Ganondorf moves forward and slightly upward, levitating just above the ground while he sucks the opponent to his palm and courses dark energy through them . (Basically a variation of his current up special without the same kind of vertical lift) Ends in a throw to the ground.



Up Special: Decisive Fist: Ganondorf jumps into the air, levitates momentarily, and slams down his fist with great force, punishing those directly hit and knocking back those caught in the impact zone.



Up Tilt: While this is a great edge-guard, it looks too much like Samus and Captain Falcon's tilts. Keep the functionality but change the animation slightly.



And that's everything I think we would need to make Ganondorf truly unique without alienating current players too much.
 
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