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Dash Dancing Tip

LeadRod

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Now I'm gonna add a disclaimer to this right of the start: I'm green. I've only started playing smash competitively over the past couple of months and even now I've got much more I need to learn. That being said I feel that this little trick I've stumbled upon will definitely help people in a similar situation as me step up their DD game.

Ok so although I consider myself to be a Fox main I've dabbled around with a couple of other characters. Just recently, within the last week, I thought I'd give Marth a try and started doing a little practice with him. While trying to get the basics down for Marth (wavedash, short hop, etc..) I accidentally found a way to make approaching with my DDing more effective. I had been able to dash dance in one place pretty effectively but had trouble when I wanted to break out, approach to make it look I wash going to attack, and then dash back to do some more DDing to draw out an attack. I was fine for the first part but every time I tried to dash back after approaching instead of quickly dashing the other way my character would sort of do a sliding pivot leaving me wide open for an attack. This would happen pretty consistently and all the DD tutorials I watched never mentioned how to fix it.

Anyway, while practicing with Marth I found that if after initially breaking out of my first DD and approaching INSTEAD of holding the Control Stick the entire time and then immediately flicking it to the other side (like I was doing when I would do the slow sliding pivot) if I had a brief moment, maybe a fifth of a second, where I left the Control Stick in neutral (the middle; not touching it) and then quickly flicked it the control stick back I was able to dash back instead of pivoting.

To Recap:
Bad - Holding the Control Stick to dash forward then immediately holding it the other way.
Good - Allowing a brief moment for a neutral Control Stick position after the initial forward dash and before quickly retreating.

Again, this may seem pretty obvious to some but if your like me this is some invaluable advice. I've only tried it with one other character (Fox) and the amount of neutral Control Stick time differed a bit (it's a bit longer) but it still worked just as well with some practice.

Alright, so I hopes this helps and I would definitely appreciate some constructive criticism of this post (seeing as this is my first thread, whoop!). Goodluck!
 

Spak

Hero of Neverwinter
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The reason you are going into the pivot animation is because you were just trying to draw out your DD too long, going into the running animation. What you were doing to fix it was going back to the neutral standing position for a brief moment and then dashing the other direction. That is technically breaking the DD, but if it works for you, that's fine. If you don't want to break the DD, the only thing you would need to do is DD faster and not have a long dash as that will mess it up.

To Recap:
You were holding down the analog stick too long in one direction.
 

Oskurito

Smash Lord
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You just need to dash before entering the running animation, you don't need to bring the stick in neutral position. Ofc, every character is different, I suggest having a look to marth or fox frame data.
 
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tauKhan

Smash Lord
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Feb 9, 2014
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1,349
@ Spak Spak , @ Oskurito Oskurito You're both missing the point although I admit that it's probably because the op is neither easily comprehesible or accurate.

What you were doing to fix it was going back to the neutral standing position for a brief moment and then dashing the other direction. That is technically breaking the DD, but if it works for you, that's fine.
He is releasing the stick to avoid running, yes. However, he doesn't wait until he stands, but continues dashing instead. For example, foxes dash is 21 frames long, but if you keep holding direction, you will start running on frame 12. If you release the stick before that, you can utilize the full length of your dash.

See http://smashboards.com/threads/four-things-no-one-does-that-they-should.378345/

The 2. item in the countdown list is what this thread is trying to explain. I agree with @Stratocaster that this is underutilized technique, that can be very useful for spacing and moving in general, as well as staying unpredictable.
 

LeadRod

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@ Spak Spak , @ Oskurito Oskurito You're both missing the point although I admit that it's probably because the op is neither easily comprehesible or accurate.



He is releasing the stick to avoid running, yes. However, he doesn't wait until he stands, but continues dashing instead. For example, foxes dash is 21 frames long, but if you keep holding direction, you will start running on frame 12. If you release the stick before that, you can utilize the full length of your dash.

...

The 2. item in the countdown list is what this thread is trying to explain. I agree with @Stratocaster that this is underutilized technique, that can be very useful for spacing and moving in general, as well as staying unpredictable.
This is exactly what I'm talking about. In the post he even mentions how Marth is particularly good to use this with! Thanks!
 
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Oskurito

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Marth dash is too good. I usually don't find myself doing dashes like this because I use wavedashes a lot to move and space but is good to know there are more simple ways.
 

TL_MissingNo

Smash Rookie
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Nov 5, 2014
Messages
13
The reason this works is because you're allowing your character to reset to the neutral standing animation before starting the dash animation again rather than interrupting the running animation by giving your character a command to rdash in the opposite direction. Its really neat and I used to do this just to mix up the dash dance with Peach because it almost extends her dash dance to the maximum length, but I've grown accustomed to her dash distance now, and I'd suggest doing the same because it gives you more control over your character when you know the distance rather than relying on a trick. It's still a cool way to get started though.
 

LeadRod

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The reason this works is because you're allowing your character to reset to the neutral standing animation before starting the dash animation again rather than interrupting the running animation by giving your character a command to rdash in the opposite direction. Its really neat and I used to do this just to mix up the dash dance with Peach because it almost extends her dash dance to the maximum length, but I've grown accustomed to her dash distance now, and I'd suggest doing the same because it gives you more control over your character when you know the distance rather than relying on a trick. It's still a cool way to get started though.
First: Thanks! Second: I'm not proposing this as a way of replacing proper DD technique. I'm having a little trouble explaining but say you were dash dancing in one spot. Regular dash dancing, not modified technique or anything. Then you wanted to now race towards your opponent on the other side of the stage. So you break out of the DD and dash towards the other player. However before you reach the opponent you quickly dash back so as to avoid an attack or simply as a mind game. The dash back is what I'm taking about. I guess in a way it isn't really apart of the DD. I might want to rename the thread to approaching tip lol.
 

TL_MissingNo

Smash Rookie
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Nov 5, 2014
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First: Thanks! Second: I'm not proposing this as a way of replacing proper DD technique. I'm having a little trouble explaining but say you were dash dancing in one spot. Regular dash dancing, not modified technique or anything. Then you wanted to now race towards your opponent on the other side of the stage. So you break out of the DD and dash towards the other player. However before you reach the opponent you quickly dash back so as to avoid an attack or simply as a mind game. The dash back is what I'm taking about. I guess in a way it isn't really apart of the DD. I might want to rename the thread to approaching tip lol.
Yeah, I understand. It's cool and you can also do some crouch cancel mix ups and stuff with this too. :)
 

tauKhan

Smash Lord
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Feb 9, 2014
Messages
1,349
The reason this works is because you're allowing your character to reset to the neutral standing animation before starting the dash animation again rather than interrupting the running animation by giving your character a command to rdash in the opposite direction. Its really neat and I used to do this just to mix up the dash dance with Peach because it almost extends her dash dance to the maximum length, but I've grown accustomed to her dash distance now, and I'd suggest doing the same because it gives you more control over your character when you know the distance rather than relying on a trick. It's still a cool way to get started though.
No, that's still not how this works. You don't stand at any point. You simply extend your dash by choosing not to run, which only happens if you hold direction for too long after dash (the exact time depends a lot on your chararacter). Using this gives you more control and flexibility to your dd instead of limiting yourself to the short period before running is option, this is not an inferior easier to do 'trick' to replace the common way to dd. It's more like a very useful addition to dd, which allows you to position yourself better and move faster when dding.
 

TL_MissingNo

Smash Rookie
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Nov 5, 2014
Messages
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No, that's still not how this works. You don't stand at any point. You simply extend your dash by choosing not to run, which only happens if you hold direction for too long after dash (the exact time depends a lot on your chararacter). Using this gives you more control and flexibility to your dd instead of limiting yourself to the short period before running is option, this is not an inferior easier to do 'trick' to replace the common way to dd. It's more like a very useful addition to dd, which allows you to position yourself better and move faster when dding.
I dont like arguing pointlessly on the internet, but you're wrong about what I said being wrong, however what you said is also correct, so GG sir.
 
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tauKhan

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Now I'm confused :b:. Also I disagree, I think arguing in the internet is enjoyable. And sometimes even useful.

I suggest you study the post #15 in this thread, it has some good data on dashing: http://smashboards.com/threads/2014...nowledge-updated-1-2-14.339520/#post-16153183

It's also pretty easy to study how the tech works in slow motion for example. You should be able to see that you can indeed remain in dash and not go into run by releasing stick, and still smash turn dash afterwards (dd), there is no need to stand and standing has nothing to do with it. Standing animation is very distinctive and easily detectable from dash.

Also I apologize if you found my post hostile or something, it's difficult for me to control the 'tone' of my writing. I merely try to be informative. I guess it doesn't even matter whether you believe in my statement or not, though in this case I'm pretty convinced I'm correct, since there is some evidence backing me up in addition to my own observations.
 

TheKobanator

Smash Rookie
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Jul 14, 2014
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20
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Illinois
Marth dash is too good. I usually don't find myself doing dashes like this because I use wavedashes a lot to move and space but is good to know there are more simple ways.
You should give this technique a shot. There are 10 frames during a wavedash where you can't input anything. That's not the case with dashing. May prove useful to you :)
 
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