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Dance, Dance Like You Mean It! [OU RMT]

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
This team is strongly based around making a Lucario sweep easier than it actually is. When using Swords Dance Lucario, one must worry about faster Pokemon and extremely bulky Pokemon that can severely punish predictable switches. Celebi and Heatran come immediately to mind as Pokemon with the ability to stop a Lucario sweep and threaten any other members of its team - Heatran setting up a Substitute on a predicted switch and Celebi tossing Thunder Waves around everywhere. Vaporeon and Heatran have the ability to beat Heatran and Celebi respectively, which is more than enough reason to use them on my team. Gyarados is one hell of an offensive partner for Lucario, denting the hell out of what Lucario can pick off later in the game and netting multiple kills (at least two per match), sometimes pulling off a sweep. Stealth Rock is the largest priority for this team since it determines whether or not Lucario and Gyarados can attain the sweeping potential feared by the OU metagame. Aerodactyl's very fast Stealth Rocks seemed to do the trick and the drop in reliable users of Rapid Spin only drove me to use the emo bird. As suggested by Justinawe, I replaced the Choice Scarf Roserade that I had before (checking Gengar and Suicune) with Celebi. I haven't had any problems with Celebi thus far since it's been very useful to this team imo.

Poor Man's Type Chart:

Poor Man's Type Chart:
Code:
Bug     | Resist: x4 | Weak: x1
Dark    | Resist: x2 | Weak: x1
Dragon  | Resist: x2 | Weak: N/A
Electric| Resist: x1 | Weak: x3
Fighting| Resist: x2 | Weak: x2
Flying  | Resist: x2 | Weak: x1
Ghost   | Resist: x2 | Weak: x1
Grass   | Resist: x3 | Weak: x1
Ground  | Resist: x3 | Weak: x2
Ice     | Resist: x3 | Weak: x2
Normal  | Resist: x3 | Weak: N/A
Poison  | Resist: x2 | Weak: x1
Psychic | Resist: x2 | Weak: N/A
Rock    | Resist: x1 | Weak: x2
Steel   | Resist: x3 | Weak: x1
Water   | Resist: x3 | Weak: x2
tl;dr All types are resisted at least twice except for Electric and Rock (both of which are usually choiced/weak)

Have a fun read


Aerodactyl (M) @ Focus Sash *** Sssslayerr
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Taunt
- Rock Slide
---
Aerodactyl is a lead among leads, outplacing slower leads that can't KO it before it sets up Stealth Rock and preventing them from crippling anything on my team with their own entry hazards. I chose Aerodactyl for this team for its ability to reliably lay down Stealth Rock for my team to benefit from. The drop in Rapid Spin users was also a factor in choosing Aerodactyl. The moveset nor the EVs can be explained any further that what you'll see with your own eyes and in the analysis.

Lead Match Up chart:

Code:
NOV 2009 STANDARD LEAD                  
 | Rank | Name       | Lead   | Ratio (Aero first)|
 +------+------------+--------+--------+
 |    1 | Azelf      |  62756 |    70-30 |
 |    2 | Metagross  |  50528 |    30-70 |
 |    3 | Swampert   |  33640 |    20-80 |
 |    4 | Aerodactyl  |  33463 |    75-50 (GAY) |
 |    5 | Jirachi    |  33360 |    10-90 |
 |    6 | Infernape  |  29870 |    55-45 |
 |    7 | Roserade   |  22113 |    60-40 |
 |    8 | Heatran    |  20890 |   70-30 |
 |    9 | Smeargle   |  20146 |    95-5 |
 |   10 | Hippowdon  |  19715 |    40-60 |
 |   11 | Tyranitar  |  19490 |    50-50 |
 |   12 | Gliscor    |  18798 |    55-45 |
 |   13 | Ninjask    |  16740 |    100-0 |
 |   14 | Dragonite  |  15391 |    45-55 |
 |   15 | Bronzong   |  14688 |    3-97 |
 
  Key:
  
100: Aerodactyl *****
99-80: Very likely that Aerodactyl will win
79-70: Strong advantage
69-56: Advantage; Aerodactyl might lose with the correct moveset
55-45: Even; Both leads might kill each other/One lead will come out on top given correct prediction
43-1: Disadvantage; Aerodactyl is likely to lose
0: Aerodactyl can't win
---

Gyarados (M) @ Life Orb *** Double Kill
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Earthquake
- Aqua Tail
---
Jolly Gyarados is underrated. Aqua Tail is, too. One of the best facts about Jolly Gyarados is that it outspeeds most of the non-scarfed metagame after a single boost, lessening the chances of Gyarados immediately switching out from a faster Pokemon (Jolteon, Modest Scarf Rotom-a and a few others). Another benefit of using a Speed+ nature is getting the jump on Adamant Lucario, other Gyarados and MixMence. Though the flinch rate from Waterfall is tempting to use with Dragon Dance, I couldn't give up the sheer power Aqua Tail brings. The most notable example of this is the 2HKO on Defensive Rotom-a before a Dragon Dance boost after Stealth Rock damage and Leftovers have been factored in - One of Gyarados' speed bumps, gone in an instant. With Vaporeon passing Wishes, Gyarados has plenty of chances to switch in and dent the opposition badly.
---

Lucario (M) @ Life Orb *** Game Over
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Stone Edge
---
Late game: Rotom-h is down to 40% and Gliscor is destroyed by a well placed Surf from Vaporeon. Lucario just needs to come in on one of its 11 resistances and the game's decided when the score's 4-6. The puppy is nothing short of a powerhouse before and after a boost, picking off the opposition bit by bit. I'm ****ing tired of Gyarados and Zapdos switching in as I attempt a sweep, so rather than being outsped and crippled by Rotom-a, Latias and Gengar, I gave Lucario Stone Edge to deal with most of what resists/isn't OHKO'd by Close Combat and Extremespeed. Lucario complements Gyarados perfectly and vice versa; setting up on what usually ends its sweep without much trouble.
---

Triple Kill (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave
- Reflect
---
Celebi was suggested during the test run of this team for a bit of added bulk and the onion did not disappoint. Celebi's defensive prowess is exactly what this team needed, keeping it safe from Machamp, Breloom and Gyarados. For a while, I was adjusted to using Perish Song Celebi since Suicune and Jirachi are a ***** to get by. I eventually stopped using Perish Song after I realized that the average player on Shoddy utilizes the two turns that their sweeper has, rather than switching it out immediately. So, I went with the defensive set, and it worked wonders; Lucario, Vaporeon and Gyarados appreciate the Paralysis and Reflect support that Celebi brings to the table.
---

Killing Spree (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Roar
---
Vaporeon is one of my more... favorite Pokemon. Just look at her; maaaaaaaaaaad cute =]. Vaporeon wasn't chosen for that reason, however. None of my Pokemon sans Celebi have a reliable method of healing nor do they have a reliable method of disposing of Suicune and Infernape. Wish support, great defensive typing and a cute face gave Vaporeon a slot on my team. The moveset and EVs aren't anything special. Roar was chosen in the final slot to prevent Latias, Suicune, Gyarados and the like from setting up on Vappy. The only other option worth considering is Heal Bell, but I'd be giving up Roar or Protect - I'm not settled on giving up a chance to scout the opposition nor am I willing to let Suicune and Gyarados set up on me.
---

Killtacular (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Earth Power
- Explosion
- Dragon Pulse
---
Heatran is the anti-metagame Pokemon with a Choice Scarf attached, revenging some of OU's most dangerous powerhouses without much effort. In a metagame filled with multiple late game sweepers named Scizor, Infernape, Gengar and Lucario, Heatran is extremely useful. Unfortunately for Heatran, it's an omnipresent force and with the correct prediction, it can be taken out in a flash. For Heatran to be successful in the OU metagame, it can't be heavily relied on and thus needs a few partners that can take on its weaknesses without much trouble. Celebi partners up with Heatran in order to form the infamous CeleTran combination. Gyarados can take on Lucario and Scizor as well, greatly lessening the load on Heatran's shoulders, erm, shoulder-like things. Vaporeon takes on Suicune, one of the many Pokemon that switch in and setup on Heatran, without much trouble. In return, Heatran serves as a reliable check to Gengar, Jirachi and the ever-so-random Electivire.
---
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Would you happen to be Oxymentus or something from Smogon?

Why Dragon Pulse on Heatran? Is Kingdra really that big on an issue for your team?

Is Aqua Tail Gyarados a theoretical thing, or have you actually tried it out and found it better than Waterfall? What notable OHKOs or 2HKOs do you get through Aqua Tail?
 

Circa

Smash Champion
Joined
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Messages
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Location
Three Rivers, MI
NNID
timssu
3DS FC
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I want to say that you may have some Starmie issues, but I might be wrong? How exactly do you handle one without the risk of getting something on your team seriously dented?
 

UltiMario

Out of Obscurity
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Messages
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UltiMario
3DS FC
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Why Dragon Pulse on Heatran? Is Kingdra really that big on an issue for your team?
Agreed. Kingdra doesn't look like a problem, and HP Ice appears to be something that your team could really appreciate.

Is Aqua Tail Gyarados a theoretical thing, or have you actually tried it out and found it better than Waterfall? What notable OHKOs or 2HKOs do you get through Aqua Tail?
The most notable example of this is the 2HKO on Defensive Rotom-a after Stealth Rock damage and Leftovers have been factored in - One of Gyarados' speed bumps, gone in an instant.
Annoying man you need to read D:
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Starmie does indeed pose a problem, as nothing on your team can "kill" it bar Celebi and Grass Knot which does pitiful damage anyways, while it hits 5/6ths of your team with supereffective damage.

-Terywj
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
Would you happen to be Oxymentus or something from Smogon?

Why Dragon Pulse on Heatran? Is Kingdra really that big on an issue for your team?

Is Aqua Tail Gyarados a theoretical thing, or have you actually tried it out and found it better than Waterfall? What notable OHKOs or 2HKOs do you get through Aqua Tail?
Hidden Power Ice/Grass isn't as effective on Heatran as it was in early D/P, Flash Cannon sucks and Heatran's Special movepool is shallow.

"Standard" Rotom-a and Gliscor before a Dragon Dance after Stealth Rock and Leftovers are factored in. Aqua Tail gives Gyarados enough power to effectively run a Jolly nature.

On a smaller note, I actually use my teams before I post them.

I want to say that you may have some Starmie issues, but I might be wrong? How exactly do you handle one without the risk of getting something on your team seriously dented?
Every team lacking Blissey has Starmie issues tbh. It's really a matter of catching it during Recover or with continuous Stealth Rock damage. Celebi stands a chance against Starmie if I can lure it into a Surf or Thunderbolt.

Starmie does indeed pose a problem, as nothing on your team can "kill" it bar Celebi and Grass Knot which does pitiful damage anyways, while it hits 5/6ths of your team with supereffective damage.

-Terywj
Grass Knot does 75.6% - 89.3%. If that's pitiful damage, then Garchomp is underpowered.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Oh and when I said pitiful dunno why but I was thinking about Vaporeon. My bad.

Ahh what the hell, I don't know anything about OU anyways, so I'll leave. XD

Edit: On second thought I'll be stubborn. A Timid max Sp Atk Starmie deals 55.9% - 65.8% damage with Ice Beam. That's a clean 2HKO. The Choice Specs obviously does higher amounts of damage, while the Specs and Utility sets have rare shots at 2HKOing with Stealth Rock up.

Not that a Starmie would stay IN on a Celebi switch-in.

-Terywj
 

9Kplus1

Smash Master
Joined
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Messages
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Edit: On second thought I'll be stubborn. A Timid max Sp Atk Starmie deals 55.9% - 65.8% damage with Ice Beam. That's a clean 2HKO. The Choice Specs obviously does higher amounts of damage, while the Specs and Utility sets have rare shots at 2HKOing with Stealth Rock up.

-Terywj
Me said:
Every team lacking Blissey has Starmie issues tbh. It's really a matter of catching it during Recover or with continuous Stealth Rock damage. Celebi stands a chance against Starmie if I can lure it into a Surf or Thunderbolt.
Reading is fundamental.
 

Terywj [태리]

Charismatic Maknae~
Joined
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Messages
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Location
香港 & 서울
I know, which is why I was addressing your earlier "Ice Beam isn't anywhere close to an OHKO, even with Surf and Stealth Rock damage. Hidden Power Fire does less imo..." even though everyone already know Starmie can't OHKO Celebi.

-Terywj
 

Terrador14

Smash Apprentice
Joined
Oct 31, 2009
Messages
120
Though there isn't anything I can think of you can do about it, keep an eye out for offensive Zapdoses, especially Scarfed ones. That and things along the lines of Technitop/Priority abuse Toxicroak can be threatening, but I'd assume the latter are handled with decent prediction and dilligence in keeping Reflect up.
 

9Kplus1

Smash Master
Joined
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Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
I know, which is why I was addressing your earlier "Ice Beam isn't anywhere close to an OHKO, even with Surf and Stealth Rock damage. Hidden Power Fire does less imo..." even though everyone already know Starmie can't OHKO Celebi.

-Terywj
...then why address it? I'd already mentioned that Starmie is a problem and Celebi can dent it quite a bit with Grass Knot albeit it requires luring Starmie into using a NVE move.

Though there isn't anything I can think of you can do about it, keep an eye out for offensive Zapdoses, especially Scarfed ones. That and things along the lines of Technitop/Priority abuse Toxicroak can be threatening, but I'd assume the latter are handled with decent prediction and dilligence in keeping Reflect up.
Offensive Zapdos is a problem, but as with Starmie, it's a problem that a decent amount of teams lacking a "surefire" check to it. If one does pop up though, Heatran can KO with Overheat after two rounds of Life Orb recoil or Stealth Rock damage and if it boils down to it, I can paralyze it with Celebi and have Lucario or Gyarados finish it off. As for Choice Scarf Zapdos, um, I can't consider what's rarely used a threat. Technitop isn't used... at all. Don't ever mention it again. Toxicroak is lol in OU.
 
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