ChivalRuse
Smash Hero
You all know how Ness can auto cancel his dair by SHing, dairing asap upon leaving the ground, and NOT fast falling. Well, it occurred to me how Ness' dair hitbox stays out for 9 frames. This is interesting, because if you hit someone's shield with the late part of the hitbox, it would still have plenty of shield stun, but you'd be super close to the ground, the dair would end up autocancelling, and you could act while the opponent was still recovering from shield stun.
After landing, you could do something like d-tilt (3 frames), u-tilt (5 frames), or what have you.
Thoughts?
After landing, you could do something like d-tilt (3 frames), u-tilt (5 frames), or what have you.
Thoughts?