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da hax ledge stall

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
Messages
4,290
NNID
hinichii
3DS FC
2423-5382-7542
I think that's what this is called?

Could someone tell me who in PM can do this with 100% invincibility? Really, I just wanna know If mario or sonic can do it.
 

Spiffykins

Smash Ace
Joined
Dec 31, 2012
Messages
547
Having a small double jump helps so probably not. It's not bad to do once in a while even if it's not completely invincible though, it's a good bait regardless.
 

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
Messages
4,290
NNID
hinichii
3DS FC
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Or you just try it and do it!
DO IT


NO WAIT DONT DO IT ITS ANNOYING
I don't have frame advance so I wouldn't know if I was 100% invincible or not. I know mario can ledge dash will full invincibility, so he should be able to do it. I don't know about sonic, I just want a confirm on those two specifically.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
You can release the edge on frame 9 (8 frames lag) in PM iirc, and you are vulnerable on frame 38 (37 frames invinc total). So you get 29 frames of invinc to work with. At least one of those has to go to the double jump start-up. But when a character counts as above the stage during a plain double-jump forward from the edge (and thus when they can air dodge backwards at a downward angle to land and slide off in consecutive frames) is determined almost entirely by their ECB, Environment Collision Box, and how their double-jump changes their momentum (and thus position). I'm pretty sure Melee's vets in PM all have matching ECBs between games, assuming that's what PMBR means when they say landing detection is the same. But it's likely the case that the one-frame physics delay causes character's Hax Dashes to be delayed by one frame, as both the double jump and air dodge momentum will have be delayed by a frame despite their animations occurring at the right time. So any characters with a Hax Dash that's only invincible in Melee if you are frame perfect will likely not have that in PM, they would be vulnerable for a frame, if I am correct in my assumptions.
As for newcomers to brawl, I haven't a clue. They probably use Meleeified ECBs for their animations, but you'd need more details than that to know for sure, or some testing at the least.
 

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
Is that the ledge tech they dub the 'ramen noodles', or is that something else?
Ramen Noodles is when you wavedash backwards to grab the ledge like you normally would, but you fast-fall to grab it sooner. You have have decent timing to do it. If you push down too soon nothing happens, if you push it too late it doesn't make you any faster. If you hold down for too long you could breeze right past the ledge and not grab it.
 
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