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D-Tilt Attack Cancel

Stealth Raptor

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While messing around with D-tilt i found something very interesting. if you use D-tilt, and then use an attack while the pikachu is moving backwards from the tail swipe, he cancels it into an attack that slides backward, while the attack is done forward. This can be done into an fsmash (requires c-stick or very very fast hands) or a usmash, perhaps adding some spacing possibilities. This also affects all the b-moves but QA and skull bash. This can also be done with a jump, causing the jump to have some backwards momentum. The slide however is very small, and may not even be usefull. i am putting it out there though for people to expeiriment with.

Attacks that dont slide:
dtilt
QA
Skull Bash
dash attack
 

Piman34

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stutter stepping sounds similar to this, but I am wondering, does the hitbox of the d-tilt connect, like could you possibly use this to shield poke with d-tilt, and then scoot back just enough to space and avoid a shield grab and then hit em with the attack coming out of the slide?
 

Piman34

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After some testing of my own, I have decided that this AT should be called the USBCDSBALBIAA

in case you are not acronym proficient that stands for: Ultra Shield Bypassing Comborific Destroyer Slide Back A Little Bit Into Any Attack

But yeah, I really didn't test it due to me not having a Wii, but I look forward to hearing good things :)
 

gallax

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After some testing of my own, I have decided that this AT should be called the USBCDSBALBIAA

in case you are not acronym proficient that stands for: Ultra Shield Bypassing Comborific Destroyer Slide Back A Little Bit Into Any Attack

But yeah, I really didn't test it due to me not having a Wii, but I look forward to hearing good things :)
hahahahhhaah. that is so awesome. how long did it take you to fthink that up?

but on a more serious note, this sounds like an intersting application if the character does not have a tether, or isnt DDD. but i wonder what attacks have the best startup after using the dtilt. im thinking the fsmash would be the most useful.
 

Stealth Raptor

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That is what i whough. everything else doesnt do much. perhaps a thunder to bait them in. What i dont know is how it will affect it if it causes someone to trip. how far away would they be? can you attack them? or will the slide move you too far awaw? I belive the last one but who knows. also perhaps you can do this in a team situation, attack one with dtilt, and if someone is coming up behind you, slide back into a dsmash or something like that.
 

Piman34

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mabye, but in a teams situation I think that hitting your opponent for non survival is a bad idea thats just me... however, can you measure the distance slid in terms of like Pikachus? or yoshi's, idk some brawl thing that lets us measure it for reference, then we can tell how useful certain moves would be out of the DTAC
 

gallax

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in teams id be more prone to let my teammate grab and use thunder on their ***.

but i have a question, does tripping work better with the dtilt if you use it on the back of a character?
 

Piman34

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pretty sure tripping doesn't matter front or back, but I will have stealth test this too while hes messing around ;)
 

Stealth Raptor

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It works equally front and back from what i have seen. just for the heck of it, dtilt trips about 2/3 (!) times, and nuetral a trips about 1/5 times.

Edit. It takes about 20 times to move pika from the edge to the center of FD. however, Its small slide is good for keeping them in range, especially shield users, probably pushing you out of grab range while still close enough to easilygrab attack. just dont expect it to be like wavedashing when it comes to the movement factor. As people come out with more uses i will begin to update th eoriginal post to keep track of this in case it develops into anything useful.
 

Piman34

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you're so helpful stealth thanks...there wouldn't be anyway to magnify this right like on Ice? hmmm backwards sliding reverse forward smash, sounds good
 

Piman34

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I posted this a couple months ago. My thread should still be up actually...
Even if you did, i'll bet you didn't have as cool an acronym as me :p...but even still you could provide a link to yours or your take on it here and that would be cool too :)

Edit: @gallax you tip it per se, and they are against the wall and you d-tilt spam...try corneria thats where i got it to work
 

Stealth Raptor

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Yep just found it. I am sorry for not finding it scissors. While i can find it through your name, an now that i know the name through searching, it does not appear in the3 pages shown. I am surprised, does that mean no application is there? or that noone has remembered about it?
 

Piman34

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I also found a practical use...if the enemy has 10% or less about, then the d-tilt won't hit them too far away, and you can get a sweetspotted f-smash, doin around 35 dmg or so total, I think (about the precentages)... but if they are higher, you can jump with the backwards momentum from the DTAC thus getting out of range of their counterattack, and proceed from there. overall pretty useful :)
 

Muhznit

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Funny think about D-Tilt I found out a while back that I have yet to notice with some other crawling characters:

Pikachu, after doing D-tilt, can IMMEDIATELY face the other direction by holding the control stick there afterwards. From that, he can do another D-Tilt, making a psuedo-spin attack of sorts. With the right prediction and reaction timing, you can nearly nullify an opponent's dodging.

Since it negates your opponent's defense, I've developed a habit of calling it Tail Whip. XD The thing that Stealth Raptor's observing here I noticed, but didn't think much of. Shall we call it the "Tail Whip Backlash" rather than D-Tilt Attack Cancel? It seems more fitting IMO since it shoves you back from the attack.
 

momochuu

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I also found a practical use...if the enemy has 10% or less about, then the d-tilt won't hit them too far away, and you can get a sweetspotted f-smash, doin around 35 dmg or so total, I think (about the precentages)... but if they are higher, you can jump with the backwards momentum from the DTAC thus getting out of range of their counterattack, and proceed from there. overall pretty useful :)
The highest damage I could get from it is 25% on a Bowser.
 

Kallinx

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Funny think about D-Tilt I found out a while back that I have yet to notice with some other crawling characters:

Pikachu, after doing D-tilt, can IMMEDIATELY face the other direction by holding the control stick there afterwards. From that, he can do another D-Tilt, making a psuedo-spin attack of sorts. With the right prediction and reaction timing, you can nearly nullify an opponent's dodging.

Since it negates your opponent's defense, I've developed a habit of calling it Tail Whip. XD The thing that Stealth Raptor's observing here I noticed, but didn't think much of. Shall we call it the "Tail Whip Backlash" rather than D-Tilt Attack Cancel? It seems more fitting IMO since it shoves you back from the attack.

I like the idea of calling it Tail Whip. Down-Tilt Cancel is also a fitting name but I like to keep things pokemon oriented. It really works if you can time it right which is good against a roller.

I was playing around with it as well and I found that on medium %'s where a FSmash won't hit, I used a QAC to chase my opponent down and used a quick N-nair or C-Sticked a D-Air for a bit more damage. This also can work against Luigi at low %'s as his butter shoes will let hit slip away at the low %'s
 

Piman34

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butter shoes huh? and @ bunny, i think i meant the total percentage after the combo, not starting at 0 :)
 

Kallinx

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butter shoes huh? and @ bunny, i think i meant the total percentage after the combo, not starting at 0 :)
Yup. His slippery traction lets him slide away on his butt out of the smashes range before you can pull it off. so chasing him with a QAC is a good way to counter that.
 
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