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D-Throw Spike

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Ayaame

Smash Cadet
Joined
May 30, 2007
Messages
25
Location
Pittsburgh, PA
Hi everyone :p First off, let me say I don't know if this has been found yet. I found it while i was practicing up smash out of run and SHFFL U-air out of a run. Basically, all this is is when your opponent is close to the edge (they dont have to be right next to it) run up and do a grab. You should be in range for a JC grab, but you should do a dash grab. After this do a down throw and it'll send them off the bottom of the stage :D

It works best if your opponent rolls or techs up against the edge, or does a stand or attack to get up. I haven't had a chance to test it on people, but it seems to kill every time at 0%, and the computers haven't meteor cancelled it yet so I don't think it's possible. This also works if you're all the way up against the edge facing out and grab them as they jump by.

Again, if this has already been found, sorry x.x just close this thread.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
It is definately a meteor and meteor cancellable. While this is a known thing (the "deaththrow") it's also not a very good technique. First, you need a setup, then you need to dthrow them. If they DI towards the stage, they'll just end up behind you. If they tech it normally, they'll edgetech it. They also need to not meteor cancel it. The only way i've ever been able to get this to work is to grab someone out of their recovery and death throw them. it catches them by surprise that they were caught out of their recovery, that they may fail to see it coming. Should not be worked into a normal strategy.
 
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