• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

D-Air -> Copy Ability possible combo

Kooby

Smash Cadet
Joined
Feb 5, 2015
Messages
30
Location
Mexico
3DS FC
2020-0031-6506
This is my first guide, and it's about what copy abilities Kirby can use after a D-air, and maybe any possible follow-ups, and if it can kill, at what percentage it will kill (will be tested on the character that gives the copy ability).
These will be tested with no DI, and then with level 9 CPU DI, so it might not actually connect normally with real players for the most part.


:4mario: Mario: - Fireball can be spotdodged, and maybe powershielded.

:4luigi: Luigi: - D-air seems to launch Luigi a tiny bit up, so attemping an airdordge will cause Luigi to have landing lag and get hit. Has no followups.

:4peach: Peach: - It's a counter, so it won't do anything after a D-air unless Peach attacks Kirby.

:4bowser: Bowser: - Can be shielded/rolled, if rolled away from Kirby, it will hit, btuw on't if rolled behind.

:4yoshi: Yoshi: - Sends Yoshi up, attempting an airdodge causes Yoshi to get landing lag, so the tongue will reach him. Can be followed up with anything depending on percentage.

:rosalina: Roaslina: -Seem to combo. No followups.

:4bowserjr: Bowser Jr.: - Too laggy, can't combo.

:4wario: Wario: - Can be DI'd too far from Kirby's reach, if opponent doesn't DI, it can do a maximum of 23% (if they don't button mash)

:4gaw: Mr. Game & Watch: Sends Gdubs up, so attempting to airdodge will cause landing lag, so it will combo. Too laggy to combo with anything else.

:4dk: Donkey Kong: - If D-air is hit correctly, any attempt from DK to airdodge will make him have Landing lag. Too laggy for any followups. Can kill DK at 65% if fully charged.

:4diddy: Diddy Kong: - Seems to be possible to spotdodge/powershield, AI ain't cooperating with me on this one.

:4link: Link: - Seems to be shieldable and spotdodgable, AI doesn't want to cooperate here either.

:4zelda: Zelda: - Zelda gets sent up, airdodge doesn't seem to go out in time, so it combos, dealing around 14%, sends Zelda too far after, so no followups possible.

:4sheik: Sheik: - Can be shielded.

:4ganondorf: Ganondorf: -Too laggy to even connect after anything.

:4tlink: Toon Link: - Toon Links gets sent up, so any attempt to attack will cause landing lag and he will get hit, however, in some cases, it can be powershielded.

:4samus: Samus: - Fully charged shot can be powershielded.

:4zss: Zero Suit Samus: - Can be powershielded.

:4pit: Pit: - Can be powershielded.

:4palutena: Palutena: - Too slow to combo, Palutena can grab Kirby before the starting lag ends.

:4marth: Marth: - Can be powershielded if uncharged, can potentially break a shield if you read the shield and charge it a bit.

:4myfriends: Ike: - Can be powershielded.

:4robinm: Robin: -I'll split this one in parts since it can change:
Thunder: Can be dodged, and maybe powershielded.
Elthunder: Same as above.
Archthunder: Same as above.
Thoron: Can be powershielded and sidestepped, but probably not spotdodged.

:4dedede: -King Dedede: Can be dodged.

:4metaknight: -Meta Knight: Can be powershielded.

:4littlemac: Little Mac: -Too much starting lag to combo.

:4fox: Fox: -Serves no utility other than damage, but leaves Kirby open for an attack.

:4falco: Falco: - Can be powershielded.

:4pikachu: Pikachu: - Can be powershielded.

:4charizard: Charizard: - Same as Bowser

:4lucario: Lucario: - Can be powershielded.

:4jigglypuff: Jigglypuff: - Can be shielded.

:4greninja: Greninja: - Can be powershielded.

:4duckhunt: Duck Hunt: - Will combo, deals 8% recoil damage to Kirby, but can be followed up with a back air (If Kirby is facing the opposite way, not sure if he can change the direction he faces), dealing around 32%.

:4rob: R.O.B. : - Can be dodged/shielded.

:4ness: Ness - Too slow to hit.

:4falcon: Captain Falcon: - Too slow to hit.

:4villager: Villager: - The move itself won't work, pocketed Lloid can be jumped, pocketed Slingshot will combo, but no followups, not sure if the Timber will combo, the AI doesn't chop off the tree.

:4olimar: Olimar: - Can be dodged.

:4wiifit: Wii Fit Trainer: - Can be dodged.

:4drmario: Dr. Mario: - Can be powershielded, however, the pill seems to keep moving forward, so it might hit anyone else.

:4darkpit: Dark Pit: - Can be powershielded.

:4lucina: Lucina: -Same as Marth.

:4shulk: Shulk: - The ability itself is not an attack, but you can cycle trough the monado arts while doing the D-air.

:4pacman: Pac-Man: - Pac-Man will be sent up, attempting to airdodge will cause landing lag, allowing combos.These are the effects on each fruit:
Cherry: Will hit Pac-Man, no followups.
Strawberry: Same as Cherry.
Orange: Same as Cherry.
Apple: Can be powershielded.
Melon: Same as Cherry.
Galaxian: First hit will land, second might hit if opponent DIs backwards.
Bell: Will hit, paralysing Pac-Man, however, it's really frame perfect, doing it too late can cause Pac-Man to be able powershield it.
Key: Will hit.

:4megaman: Mega Man: -The attack itself can be powershielded, however, the Sawblade used as an item WILL combo, and can followup to a dash grab. To pick up the item, you need to SHFF (Short Hop Fast Fall) D-air, while the sawblade is below you.

:4sonic: Sonic: Too slow to combo.

:4mewtwo: Mewtwo: - Mewtwo will be sent up (?), so any move will cause landing lag, causes Shadow Ball to hit, not so sure about this one. If it happens to actually combo, it will kill Mewtwo if D-air is started around 85% (No rage)

:4miibrawl: Mii Brawler: -Can be shielded/dodged.

:4miigun: Mii Gunner: - Will hit, no followups possible. Kill percent depends on Mii, but seems to kill at 170% with no rage if the meteor smash doesn't trigger, otherwise, it will not hit (You might be able to short hop it, but not so sure if it will still count as a combo)

:4miisword: Mii Swordfighter: - Can be shielded and countered (if the Mii has counter).

:4ryu: Ryu: - Doesn't combo, but will hit if he rolls backwards.

:4lucas:Lucas: -Too slow to hit.

:4feroy: Roy: - Too slow to hit.

Many thanks to my friend Joseph for helping me with the new DLC characters (Ryu, Lucas and Roy!
That's pretty much it, tell me if you see if something can actually combo and i listed it can't, or if i had any errors n anything.
 
Last edited:
Top Bottom