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Customs for Smash 5?

Powerman293

Smash Ace
Joined
Aug 6, 2015
Messages
899
Customs in Smash 4. Great idea, not executed very well. Shoddy implementation and no support for the DLC characters. Do customs make it into Smash 5? And if they do, how do you think they should be handled? (Implementation, obtaining, balance, e.t.c.)

Personally, I do think they'll come back. I think there's been enough effort put into the base concept that they can't just leave it behind for only Smash 4.

Ideally, I'd like customs to be either alternate options based on the matchup (Ganondorf's custom Wizard's foot, Crescent Slash) or implementing the movesets of other characters from the same series that don't make it in for whatever reasons, but their moves can (Ness with Lucas-style customs, Fox's Wolf flash).

Also, there needs to be a pay to unlock all option to make it easier for competitive players to get them if they come through RNG drops again.
 

oZzIIgk

Smash Journeyman
Joined
Jun 20, 2015
Messages
224
Location
MD, USA
If Nintendo really wanted to implement this feature again, I would say that we should get custom styles, like in Street Fighter, but affecting more than supers. I would be totally okay with there being two types for each character, such as Fast Ganondorf/Slow Ganondorf or High Jump Charizard/Tanky Charizard.
 

Albie83

Smash Apprentice
Joined
Sep 2, 2015
Messages
75
I would like the customs to be completely different moves rather than changing up the existing move. Palutena's moves are completely different that it makes everyone else's moves look lazy in comparison. But of course this may be really difficult to come up with for so many characters.
 

Depressed Gengar

Hana Is Best Girl
Joined
Aug 13, 2013
Messages
4,893
Location
The Johto Region
The Miis are legitimately the only characters that pulled off the customs decent. And quite frankly, they are the only characters that will actually pull it off, ever.

:094:
 
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