D
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I'm sure this idea has been said several times before, but I didn't see a thread for it.
Anyway, imho, this is the best and most efficient way to do away with the dreaded "clone" characters.
The premise is simple, you have the Standard movepool for the characters, which is what you get when you select a character as is, however, some characters (or all), have unlockable, swapable moves, which can be accessed and saved through some sort of profile, making the use of names, much more significant.
For example, lets look at Ganondorf.
For years fans have been asking for this character to be changed into something more unique, perhaps with a sword, however, others digress and feel that the use of a sword is useless and he should instead focus on Magic and punches or what have you.
Best way to solve this conflict, give people what they want and "let them eat cake."
Dorf, could have his usual movepool or something similar, but over the course of the story mode (or the 3DS version's campaign, or w/e), you can unlock different moves for the character you are playing as. So for example, instead of the Warlock Punch, you can unlock a Magic Fireball or something, etc... You could the switch moves to your liking and save them to your profile.
I recall hearing that they wanted more RPG-like elements in the 3DS version, and the first thing that came to mind was Square Enix's Dissidia series. So why not incorporate something similar? Give the characters the abilities to unlock a couple moves here and there. You can then "transfer" this data to the WiiU version for tournaments and the like.
I feel it would add a certain degree of complexity to the game, as you can have different builds for characters, but also, it would keep everyone happy on the subject of clone characters and movepools for characters. You miss Mario's Tornado, OK, you can have that move, oh, you actually LIKE the flood, no worries, swap it in for his v+B. This can also be done for some Smash, or Tilts, or Airs, or Throws. However, not ALL moves are swappable. So, for example, just because Fox can swap his Dair, doesn't necessarily mean Falco can too.
Thoughts on this?
Anyway, imho, this is the best and most efficient way to do away with the dreaded "clone" characters.
The premise is simple, you have the Standard movepool for the characters, which is what you get when you select a character as is, however, some characters (or all), have unlockable, swapable moves, which can be accessed and saved through some sort of profile, making the use of names, much more significant.
For example, lets look at Ganondorf.
For years fans have been asking for this character to be changed into something more unique, perhaps with a sword, however, others digress and feel that the use of a sword is useless and he should instead focus on Magic and punches or what have you.
Best way to solve this conflict, give people what they want and "let them eat cake."
Dorf, could have his usual movepool or something similar, but over the course of the story mode (or the 3DS version's campaign, or w/e), you can unlock different moves for the character you are playing as. So for example, instead of the Warlock Punch, you can unlock a Magic Fireball or something, etc... You could the switch moves to your liking and save them to your profile.
I recall hearing that they wanted more RPG-like elements in the 3DS version, and the first thing that came to mind was Square Enix's Dissidia series. So why not incorporate something similar? Give the characters the abilities to unlock a couple moves here and there. You can then "transfer" this data to the WiiU version for tournaments and the like.
I feel it would add a certain degree of complexity to the game, as you can have different builds for characters, but also, it would keep everyone happy on the subject of clone characters and movepools for characters. You miss Mario's Tornado, OK, you can have that move, oh, you actually LIKE the flood, no worries, swap it in for his v+B. This can also be done for some Smash, or Tilts, or Airs, or Throws. However, not ALL moves are swappable. So, for example, just because Fox can swap his Dair, doesn't necessarily mean Falco can too.
Thoughts on this?