Solutionme
Smash Journeyman
I'm starting to feel after playing enough with some of the buffs on the 3DS that he could be bottom of the high tiers or somewhere in the middle behind Ike and Roy.
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I wouldn't say top-tier but I honestly never thought he was mid-tier after the buffs, the fact that he is faster can let him slip in one shield breaker with conditioning almost similar to the strength that flare blade has. Thing is nobody uses it enough, and with good reasoning. Also early kill percents, not that hard with the tools available. Not to mention we can set out an extended hitbox via dancing blade for edgeguarding, so we edgeguard about as good if not better than MK spamming jab at the ledge as an example. Personally I don't think we need throw combos that last up to 100%, which btw for those who don't know we do through dolphin slash and it is actually safe. We also don't suffer the sheik syndorme of not being able to kill at high percents because d-tilt can send you at a low angle around 120% which you can't tech, so it's a free u-smash.Many think hes around mid-high tier, but IMO, hes top tier (around the same as luigi or ness). Sure, his landing lag could use another buff, he could do with 2 fairs in 1 short hop, and lacks good combo capabilities. But the reason I say this is because he can kill at great percentages with tippers (get good reads or space correctly or both), and he has a kill throw. Its just that not many Marths can do that. I think Marth is more like a niche character.
IMO, the reason people say hes mid-high is because not enough people can carry him on the leaderboards (exception Allyknight)
It's not exactly an either-or; a character's potential affects their matchups with others. Tier lists are essentially characters ranked by how they would do in tournaments when played to their highest potential, and a character with better matchups across the board would be closer to the top.Not to be that guy, but aren't tiers based more on match-ups instead of what a character is capable of???