I know that CC in Melee reduces the knockback by 1/3 (by multiplying the KB formula by 2/3), I also know that in brawl Crouch Canceling reduces the hitlag by 33% ( the frames where a character is frozen in place after being hit). Does PM remove the Hitlag reduction mechanic from brawl? If it does not then is it possible this happens: CC reduces KB, which reduces the hitlag, which is further reduced by the Brawl hitlag reduction mechanic giving the CC player a little more frame advantage in PM than in Melee.
I know a lot of people coming from Melee complain about CC in PM even though the KB reduction formula is exactly the same (as far as I know), so I'm wondering if it's possible that maybe this is the monkey wrench PM's CC mechanics that ppl notice but can't put their finger on?
I know a lot of people coming from Melee complain about CC in PM even though the KB reduction formula is exactly the same (as far as I know), so I'm wondering if it's possible that maybe this is the monkey wrench PM's CC mechanics that ppl notice but can't put their finger on?
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