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Critique Wanted

gm jack

Smash Lord
Joined
Mar 13, 2009
Messages
1,850
Location
Reading/Cambridge, UK
Dsmash is a decent move, but you were using it for damn near everything. Grabs are good, dash attack and tilts lead into awesome combos, fair is great for zoning people out etc. As you get familiarity with her moveset, you will know learn how to use it properly.

In addition, your movement wasn't particularly smooth or effective. Despite her great hitboxes, a lot of sheiks moves have quite high time commitments to throw them out (as they are either tilts or aerials with her big SH), so knowing how to bait your opponent into doing stuff so you can either directly challenge it or punish them missing is key.

For edge guards, don't be afraid to go off stage. A lot of the time you seemed to stand there and dsmash, while in reality you can go really far out to fair/bair/nair people and still make it back. Fox is a pain because he has that hitbox on the start of his up B, but if you smartly use the invincibility grabbing the ledge gives you, you can hit fox almost anywhere he is forced to up B low.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
As gm jack said, you dsmashed way too much. Every time you hit w/ dsmash, you lose the chance to perform a combo. Dsmash usually finishes combos since the lag is too great to follow up from. In addition to dsmash, you also spammed dash attack a lot. This is actually common among Sheik beginners, since it has such immediately pleasing results, but the move is very unsafe. It has a lot of lag and is easily punished if you hit the opponent's shield. In general, you kept throwing out attacks and you ultimately got punished for this. You also need to work on your edgeguarding. Grab the ledge more. You always tried to dsmash, but if the Fox sweetspots the ledge, this won't work. My last piece of advice is for you to figure out how to combo Fox. Rather than dsmashing him, you should learn how to rack up his damage with strings of moves that end with him offstage....reeeaaally far offstage. ;)
 

tufts!

Smash Cadet
Joined
Jul 23, 2011
Messages
31
Location
Hyde Park, Chicago, Il
Thank you for the critiques. Yeah I noticed I dsmash and dash attack too much. Is the nair generally better to catch fox/falco out of side-b or the fair? or does it just depend on the situation? I usually go for fair but it ends up hitting when there is no hitbox in the side-b.

Also, I've been trying to use needles when fox/falco side-bs or up-b's without sweet spotting it and it seems to work well. Are there other times when I should go for needles instead of jumping out?
 

gm jack

Smash Lord
Joined
Mar 13, 2009
Messages
1,850
Location
Reading/Cambridge, UK
Fair hits harder, but is obviously much stricter on the timing, which is an especially big concern against falco, when a mis timing with get you meteored, and probably leading to either instant death or a massive edge guard.

Needles are really good at forcing spacies below the edge, and there are loads of uses, but many of which are situation specific so it is hard to explain them all. However, they obviously aren't going to kill them alone most of the time, so think about how you can use them to set up more conventional edge guards with either ledge hopped aerials or run off DJ aerials.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Nair is a really good all-around aerial for edgeguarding the Spacies. If you just run off and DJ nair, it usually covers most, if not all, of their recovery options, athough it may not be killing until they hit higher %'s. Fair, of course, kills earlier, but as gm jack said, it has stricter timing. If timed so that the hitbox comes out really close to the ground, it can hit them very close to the ledge when you're still on the stage. It really depends on the situation, but generally, nair is more reliable. You said you use needles when they don't sweetspot, but needles are really good for preventing sweetspotting, especially when you can't make it over to a better position in time. Sometimes, they will kill Falco, but usually not Fox. Their best use is getting them further below the stageline so that you can get yourself situated in a better ledgeguarding position. If it's Falco, oftentimes you can just get by with grabbing the ledge after hitting him w/ needles.

Edit: If you see a Spacie charging his upB at an optimal angle for the needle, you can just fire away before he even moves to get him in an extremely bad position. The needles pierce Firefox's protective fire cloak. :)
 
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