• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Critique please.

person701

Smash Journeyman
Joined
Sep 18, 2007
Messages
405
Location
Orlando, FL (or at least close enough)
I've been a member here for some time, but never really had any video of matches of myself. Now I do and I'd just like to see what the community thinks of my Marth (plus critique).

Match 2Match 3

If you're wondering where Macth 1 is, it's my Falco (which was played really sloppy that day). So don't worry much about it. =)

Marth critique again, thnks.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Uh, well, for one, you should play on neutrals because Marth generally does better there. There's no huge advantage to playing even on Mute City against someone like Ganondorf.

Your wavedashes are really short. Like... REALLY short. Work on airdodging closer to the horizontal. Marth's perfect wavedash is like... ten times longer than that. No joke.

Also, don't roll so much. Rolling completely removes any pressure you may have had on your opponent.

Your Marth is very... I dunno, passive. I feel like you're charging up too many things that will not realistically hit, like at 0:37. Be more proactive in your combo'ing and whatever else.

Against non-fast fallers and people at high damage (or both) I would seriously suggest not using the Dancing Blade. It's fairly easy to DI out of and not as safe as you might think.

Fun trick, if you grab them at extremely low damage, you can fthrow to regrab. Eventually they can learn to break out of it through DI and/or buffered dodges, but they can't really punish you for trying and it's free damage.

Use the dthrow, not the bthrow. Except in super special circumstances. Trying to spike Ganon into the road is not a special circumstance.

You're getting hit by the Wizard's Foot a lot. Yeah, it's fast, but if you watch your opponent's movement and spacing, it's pretty easy to tell when he's about to use it. Which brings me to another point.

Your approaches are way too readable. Dash dance or something, mix it up.

Also for free damage, smack people after you grab them. Generally, I go with once per fifty damage, but it's up to you. Listen and see if they're trying to wiggle out, too.
 

Tomato Kirby

Smash Ace
Joined
Nov 4, 2007
Messages
582
I guess I can add on to elvenarrow3000.

I think there were several on-stage Shield Breaker and d-air combo finishers (non-edge-guarding purposes), which struck me as odd.

The second match...was hard to watch because the screen kept flashing colors.

Oh, and make sure you read where the barrel is firing before launching...:).
 
Top Bottom