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Critique or comment my marth plz

greenpika

Smash Cadet
Joined
Jan 10, 2008
Messages
59
first video
pretty good actually. but there are a few things that could improve.
try to wave dash instead of dashing. you wont have to dash cancel all the time.
dont abuse the over b. you dont have to use all four moves.
wen your recovering, use the first over b move over and over until the last possible second. then jump and up b to safety.
nice shffls and tippers tho

second video
i see your using wave dashing, but still dashing in to samus.
youve also improved your recovery skill
but you stopped grabbing
lots of the time when samus was below the edge, you just sat there and waited. yea, thats wat i wouldve done too. but instead of using d-tilts and ledge hop bairs, since that samus has amazing recovery, i would use dairs.
 

BC AL

Smash Journeyman
Joined
Dec 5, 2007
Messages
456
Location
Final Destination
first video
pretty good actually. but there are a few things that could improve.
try to wave dash instead of dashing. you wont have to dash cancel all the time.
dont abuse the over b. you dont have to use all four moves.
wen your recovering, use the first over b move over and over until the last possible second. then jump and up b to safety.
nice shffls and tippers tho

second video
i see your using wave dashing, but still dashing in to samus.
youve also improved your recovery skill
but you stopped grabbing
lots of the time when samus was below the edge, you just sat there and waited. yea, thats wat i wouldve done too. but instead of using d-tilts and ledge hop bairs, since that samus has amazing recovery, i would use dairs.
Wavedashin instead of dashing? dont u have to keep teh pressure on falcos? or do u mean when coming to a stop u should wavedash?
eh, ya your right, i just ended up getting shieldgrabbed...If i DO over b, (like once or twice) what should i follow that up with?
yaaa i messed up...dayuumm
thanks man, i ll keep it up XD

yaaa i was chargin in for a dash canceled Fsmashes but they often missed...
thanks im pretty sure i got it right this time hahah
uhh what should i do when i DO get a grab, samus is too heavy/floaty i tried fthrow - fair - fair - fsmash... but that missed..if i uthrow, usually samus would be able to get outta that easily..what should i do out of a grab against samus?
hmm so dairs would be used against samus when they re BELOW teh stage but when they re returning HORIZONTALLY what should i do then? bairs or...?
thanks in advance man, i didnt realize my mistakes until u pointed out to me some XD my marth kinda sucks right now but it ll get better haha
 

greenpika

Smash Cadet
Joined
Jan 10, 2008
Messages
59
yea, but wave dashin puts more pressure because you can use more moves.
for the over b, after the first one, do a reverse dolphin slash, where you are right next to him and use b up, then immediatly push the towards the other side so marth changes directions.

mmm... i havent tried throwing samuses much, so im not exactly sure... but maybe try throwing forward, then dash attack to keep her in the air? or chain f throws? i dunno, i'll have to try.
with that samus's strategy, just go in and get hit by one of her bombs. she wont bounce from it anymore. its funny watching them fall. or i am just evil...? anyway, try to bair her down, but do not dair, because you won't be able to get back up. probably. if you bair her towards the bottom, not only will she have a hard time getting closer to the stage, she will have a harder time geting back up vertically. but that basically applies to all chars.
 

BC AL

Smash Journeyman
Joined
Dec 5, 2007
Messages
456
Location
Final Destination
hmm very true, i guess i ll apply them to my game :p
isnt reverse dolphin slash like REALLY risky to do? 0_o
loll tell me when u find some results cause i need good VS samus combos
Lmaooo U ARE EVIL nahh jk, so it ll make them stop bouncing...but isnt it bad since if u get hit by a bomb, it ll turn u towards her in position for a fair...?
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
fthrow Samus, you can usually follow it up with an aerial or tech chase depending on how they DI. As for the Overb, if they are right next to you shielding I tend to use downB as the third attack if I'm already committed. Since the downB has decent knockback and can push away would be shieldgrabs. When using overB as an interrupt I tend to follow the first OverB up with grabs, dashdancing if they like to spotdodge, and uptilts (more so on floaty characters). You can follow it up with pretty much anything you want though. If they spotdodge a lot after the OverB you can time nairs, reverse upbs, fairs, grabs, etc. Don't let our ideas hinder your creativity.
 

greenpika

Smash Cadet
Joined
Jan 10, 2008
Messages
59
hmm very true, i guess i ll apply them to my game :p
isnt reverse dolphin slash like REALLY risky to do? 0_o
loll tell me when u find some results cause i need good VS samus combos
Lmaooo U ARE EVIL nahh jk, so it ll make them stop bouncing...but isnt it bad since if u get hit by a bomb, it ll turn u towards her in position for a fair...?
yes. the slash is very risky, because it requires you to get very close, and if you miss, the lag will probably get u killed. but if you dont have any risk at all in your game, it wouldnt be very fun, would it?
well im not sure how long samus's fair lags, and what it does to u, but actually, it might help you get back closer to the stage. and if its anything like link's or marth's dair, samus is screwed. wait, i think its the fire move, right? well, i guess thats pretty bad... maybe try countering? if you can recover from the bomb fast enough... ive never tried countering in midair, the lag might kill you.
for the over b stuff, if they do shield, i would continue to use sides or ups and then use a down b for the fourth move, because its cool and u rarely get to use it because people are always knocked away, and it eats away at your opponents shield. you have to be ready to move out of the way, because they probably will shield grab.
but like Arcnatural said, try out new things by yourself, because you will get used to your own techniques, and they will probably be easier for you to learn instead of hearing ppl talk about unclear techs. for example, you may not like risky moves like the reverse slash, or you may not be fast enough to dodge after the over bs
 

BC AL

Smash Journeyman
Joined
Dec 5, 2007
Messages
456
Location
Final Destination
fthrow Samus, you can usually follow it up with an aerial or tech chase depending on how they DI. As for the Overb, if they are right next to you shielding I tend to use downB as the third attack if I'm already committed. Since the downB has decent knockback and can push away would be shieldgrabs. When using overB as an interrupt I tend to follow the first OverB up with grabs, dashdancing if they like to spotdodge, and uptilts (more so on floaty characters). You can follow it up with pretty much anything you want though. If they spotdodge a lot after the OverB you can time nairs, reverse upbs, fairs, grabs, etc. Don't let our ideas hinder your creativity.
i ve seen a combo vid b4 that did a combo from
fthrow - fair - fair - fsmash...would that work?
ooh so teh down b on teh third move...but doesnt samus have a long enough reach to shieldgrab?
dashdaning...kk got it, thanks man
loll i need your creativity to improve my game as well though XD
but what if we re afraid that samus is gonna spam projectiles? thats probably teh only reason why i lacked alot of mindgames during that match
 
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