• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Critique my Marth

net1234

Smash Ace
Joined
May 15, 2013
Messages
738
Location
SLC Utah
game 1: you start off with a bair that has no chance of hitting leaving yourself open. When you recover you immediately jump, try to use side b and save the jump to make your recovery less predictable. Dair isnt a good move generally unless your spiking off stage. approaching with it is almost never safe and coming down with is is very risky. When you have samus pinned agains the edge you often throw out moves and are overly aggresive, you usually want to wait until they try to make it back and punish accordingly. when you throw out moves with marth you want to make sure they will hit because they have a decent amount of ending lag that can be punished, before tossing out a move think "does this have a high chance of hitting?" like at 22:30 you throw out a bair that has zero chance of hitting and let samus make it back. learning to use the invincible waveland from the edge would help you greatly in your edge game.
 

net1234

Smash Ace
Joined
May 15, 2013
Messages
738
Location
SLC Utah
vs falco: dont uptilt too early, if you can chain grab do it its free damage. Dont jump in a combo unless you have a guaranteed follow up, you'll be in a better position if you stay grounded and can continue to juggle with utilt. Go ham with your invincibility. at 2:57:20 you move in then jump back even though he cant hurt you, use this time to gain positional and percent advantages. You act prematurely a lot, when you upthrow you like to immediatly throw out uptilt too early. when you upthrow and their on a platform concider shorthop upair. it covers all options they have if you can time it.

you use your fundamentals a lot better on FD, apply that same mindset even if the stage is busier.

maybe try for more grabs

when they have invincibility a good option for newer players is roll because often people go aggro as possible and it can keep you out of a bad position on the edge, just dont abuse it. marth above an opponent is a scary place for marth
 
Last edited:

Stif

Smash Apprentice
Joined
Jul 28, 2013
Messages
106
Location
Spring Lake/East Lansing
Thanks a bunch ill try to be more cerebral about when I am attacking and if it will hit. Also I know i have to work on my getting back from the ledge game I presume the ledge hop waveland would help alot.
 

net1234

Smash Ace
Joined
May 15, 2013
Messages
738
Location
SLC Utah
Dtilt is also a great move, ill link you to a great marth guide when i get to a computer
 
Top Bottom