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Critique my fox.

1000g2g3g4g800999

Smash Journeyman
Joined
Jul 21, 2012
Messages
368
Location
Earth
When pressuring Falcon, you don't have to shine after every aerial. Just jump beyond his OoS retaliation range/window and dash or shield and punish. Around 3h43m30s, you just kind of wavedash in place when Falcon's coming from a platform and get hit by a uair. Just try to be mindful of unnecessary buttons and movement. You were going to the side platform to just drop down bair Falcon's aerials back onto stage, which is good against that, but it is somewhat telegraphed. As long as you're able to respond to other things he's doing, that's good, but it won'd work on FD or Pokémon.
Just going off of game 1, the general idea of of what you were doing was mostly good, spacing outside of where Falcon can hit from stationary positions and beating it out with bair, just work on not getting hit while doing it while keeping yourself able to cover his less aggressive options.
If this is an indication of how you normally play, I'd just suggest cleaning up execution, reacting better in tech-chases, waiting and grabbing a little more, and shielding some of Falcon's stuff if you want to approach as much as you did.
I wouldn't necessarily say your recovery was particularly bad as much as you got read. Granted Falcon could have responded to the firefoxes on reaction, and you would have died anyway.
Onto game 2:
Okay, so you have him in an edgeguard situation and fulljump bair, which can be good, but dealing with that particular option, as well as roll from the edge and maintaining stage control can be better accomplished with a retreating sh bair, or waiting/dashdancing. These aerials he goes for are also super early so you can just shield them. You lose a stock after getting your jump beaten out by a spaced nair. Try to upsmash this, even out of shield, or attack around the nair. Generally, try to get closer otherwise and just uptilt him. Infact, replace some of your shines after crossing up his shield with utilts (but wait for the jump!) and you're golden there, but don't forget about just dashing or shielding. When he's flying at you with the nair, just shield and either shine oos, bair, or reset the situation since he's crossing up.
You illusioned to get around the knee! This is very good, but can still be intercepted, especially if they're staying closer to the ledge and just fastfall to beat sweetspot. Still, if you already see falcon jumping out at you, just dodging him and illusioning back means you got the stock if he does hit you. You have the right idea in terms of move usage in followups, but you got a little antsy un the uthrow -> usmashes techchase. You can cover Falcon's tech options pretty easily with more usmashes, but you tried to jab him. You should try to hit him out of his movement and when he corners himself a little more unless he starts representing that he has good pivots or a really good ledge game. Otherwise, don't be afraid to shoot a few lasers. Another double jump to up-b above the ledge... And much closer this time. This Falcon just keeps opting to knee that. You're both picking the wrong option here. Jump back and side-b to the ledge around the knee hitbox, enjoy falcon's inevitable death. Otherwise, shinestall, shinespike him if he tries than. Again you play well onstage, dashdance around Falcon's stuff, you're grabbing, all very good to see. Really undershot nairs. If you're trying to beat his approach, don't try to nair through it, shield, usmash or dashdance. If you're trying to do something else, go a little farther with the nair, and to it later in the jump. Tried to shieldgrab the rapid jab. That only really kind of works when they finish one of the looping animations. Hold back and upsmash or reset the situation. Or get hit by one and waveshine him. Again you do unnecessary wavedashes in place and Falcon hits you with a normally super unsafe soft knee. If you weren't doing that you could have shielded, and if you wavedashed back you would have had an easy punish. Another up-b above ledge read with a normally risky knee.
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Alright, you mostly are showing good things, but you want to recover in ways that don't get hit by that fly at you knee, like the illusions around it, you should try to recognize when you can combo Falcon and when it's a tech-chase a little better (it's a tech-chase in some the situations you're trying to combo), you could nair at Falcon's nair stuffing nair at nair stuffing spacing a little less in favor of dash-dance punishes, oos punishes, and upsmashes, you could try to space bairs and wall him out a little more, doing them retreating at the ledge, just shine him on hit or shine a little more when he's between you and the corner, try to stay a little closer when you dash away from his shield to better cover his options, and then start to homogenize your nair usage to be lower since the situations where it wasn't the wrong move it was high enough for shield grab and wouldn't have done much against an opponent hit retreating.
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Shortest answer. Pay more attention to the opponent's position and make Falcon feel pain for unsafe usage of aerials. Or play a little less aggressive. A few more grabs, on stage and of the ledge.
 
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